From 4cb3271fb2ec2c9c4a84bbe569a3d6626df396f6 Mon Sep 17 00:00:00 2001 From: Jota <139649225+jotitadev@users.noreply.github.com> Date: Wed, 14 Oct 2026 12:10:46 -0300 Subject: [PATCH] docs(build): list Mach-O among relinker-only outputs --- docs/dev/BUILD.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/dev/BUILD.md b/docs/dev/BUILD.md index a3bd542283..a789975326 100644 --- a/docs/dev/BUILD.md +++ b/docs/dev/BUILD.md @@ -14,7 +14,7 @@ Python must be found during CMake configuration for Python tests to be registere This mode builds the conversion tool and its tests on Linux, Windows and macOS, including Apple Silicon. macOS uses AppleClang from the Xcode command-line tools; Windows uses the MinGW-w64 toolchain below. The executable is `build-relinker/core/relinker/relinker` (`relinker.exe` on Windows with Ninja). -The output remains x86-64 Linux ELF or Windows PE. Converted games need system libraries built for the target OS and a compatible x86-64 host. This mode does not build those libraries or provide macOS game execution. Tests inspect both output formats; execution checks run only on their compatible hosts. +The output is x86-64: Linux ELF by default, Windows PE with `--windows` or Mach-O with `--macos` ([usage](../user/USAGE.md#input-and-conversion)). Converted games need system libraries built for the target OS and a compatible x86-64 host. This mode does not build those libraries, and releases ship them for Linux and Windows only. Tests inspect all three output formats; execution checks run only on their compatible hosts. Use a separate build directory for the full build.