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Merge pull request #3834 from jackthereaper2006/docs/doom-linux-amd
docs: record DOOM homebrew on Linux with an AMD GPU
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@@ -11,6 +11,7 @@ DOOM Shareware is a public homebrew, [lowbit/ps5-doom](https://github.com/lowbit
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- Windows 11, RTX 4070 SUPER (v1.1.1, `main` `2edaf7f4` plus open PRs, reported in [#690](https://github.com/boykopovar/AnyPS5/pull/690)): further maps, weapon switching, new games, level select, save/load round trip and audible audio.
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- Linux, Ubuntu 24.04 container, Mesa llvmpipe, no hardware GPU (v1.1.1, `main` `0e173a46` plus [#1278](https://github.com/boykopovar/AnyPS5/pull/1278), [#1279](https://github.com/boykopovar/AnyPS5/pull/1279) and [#1307](https://github.com/boykopovar/AnyPS5/pull/1307), relinked with `--exclude-sce-module libc.prx`, see [#1497](https://github.com/boykopovar/AnyPS5/issues/1497)): E1M1, 35 FPS in game; audio and extended gameplay not tested. The `/download0` directory must exist beside the executable.
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- Linux, CachyOS, NVIDIA RTX 3080 Ti, driver 610.57.04, KDE Plasma Wayland (v1.1.1, `main` `a11c8f7f7` without extra PRs; `eboot.bin` and `sce_module/libc.prx` unwrapped from fSELF before relinking, see [#2599](https://github.com/boykopovar/AnyPS5/issues/2599); the title's `libc.prx` converted as a guest module, no `--exclude-sce-module`): launcher at 60 FPS, E1M1 at 35 FPS in game; new game from the menu, movement, turning, firing, an item pickup and the automap checked with controller input from `APS5_PAD_INPUT_FILE`. Audio output opened at 48000 Hz but was not listened to; later maps and save/load not tested. The `/download0` directory did not need to exist before the first run.
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- Linux, CachyOS, AMD Ryzen 5 PRO 5650U integrated graphics (RADV RENOIR), Mesa 26.2.4, kernel 7.2.9, KDE Plasma 6.7.5 Wayland (v1.1.1, `main` `a11c8f7f7` without extra PRs; `eboot.bin` and `sce_module/libc.prx` unwrapped from fSELF before relinking, see [#2599](https://github.com/boykopovar/AnyPS5/issues/2599); the title's `libc.prx` converted as a guest module, no `--exclude-sce-module`): launcher at 60 FPS, E1M1 and E1M2 completed at 35 FPS in game with a DualShock 4 through SDL (both sticks, D-pad, touchpad, options menu), audio heard, save/load round trip in `/download0`. The first run without a shader cache stayed on AGC compute presentation. `/dev/udmabuf` was accessible to the user, so shared direct memory was imported as dma-buf.
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- On the first run without a shader cache, the presentation kernel is compiled at its first dispatch, frame 1 does not complete in time and the title switches to the CPU scaler. Later runs with the cached kernel stay on AGC compute presentation (measured on Windows 11, RTX 3080, `main` `d70b8998`).
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Not verified: Windows on current `main` without extra PRs, Linux with AMD or Intel GPUs.
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Not verified: Windows on current `main` without extra PRs, Linux with Intel GPUs.
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