follow five exported dispatchers in the local system module. retain opaque payload pointers and document unresolved layouts instead of guessing their fields. throwing stub bodies remain unchanged.
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.
Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.
libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.
Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
PPSA07411 (Resident Evil 4) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds one test and a TechnicalDebt entry.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Sackboy: A Big Adventure (PPSA01289) imports nine functions that no library
exports, so eager binding fails before it starts.
- libSceVoiceChat: sceVoiceChatRequestLeaveVoiceChatGroup and
sceVoiceChatRequestDeleteVoiceChatGroup, offline requests like the other
sceVoiceChatRequest* calls
- libSceNpSessionSignaling: sceNpSessionSignalingGetConnectionFromPeerAddress,
a throwing stub; the signature is unknown
- libSceCdlgG2P, a new library: the six sceG2PDialog* functions, throwing
stubs declared without parameters
TechnicalDebt records the assumed and unknown signatures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Without network a signaling context is never prepared. Like
ActivateSession, ActivateUser and GetConnectionInfo,
sceNpSessionSignalingRequestPrepare returns 0x80552D06 (UNAVAILABLE)
and writes no request id. sceNpSessionSignalingGetLocalNetInfo no
longer throws: it returns 0x80552D06 and leaves the info unchanged, as
libSceNetCtl reports neither an address nor NAT info offline. A null
request id or info returns 0x80552D02, as a null context id does in
CreateContext2. GetConnectionStatus still throws.
The new guest_np_session_signaling test checks the error codes and
that failed calls leave the request id and info unchanged; it is
registered in a new libSceNpSessionSignaling CMakeLists.txt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>