24 Commits
Author SHA1 Message Date
boykopovar 25b3a519b0 fix(playgo): enforce optional chunk types and query limits 2026-10-21 21:52:54 +03:00
Adrià 145223c440 Merge pull request #8488 from orezraey/feat/playgo-set-language-mask
feat(libScePlayGo): store the language mask scePlayGoSetLanguageMask sets
2026-10-21 15:52:50 +02:00
Dean 5ed381bac2 Merge pull request #8079 from savvaniss/fix/playgo-ps4-chunk-table
fix(libScePlayGo): read the chunk count of a PS4 plgo chunk table
2026-10-21 17:48:01 +13:00
orezraeyandClaude Opus 5.5 1dbf3b4ac2 feat(libScePlayGo): store the language mask scePlayGoSetLanguageMask sets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 10:35:28 -03:00
Dean Galvin eeff77c380 Merge main into pr-8106
# Conflicts:
#	docs/dev/debt/libSceAcm.md
#	docs/dev/debt/libScePlayGo.md
#	docs/dev/debt/libSceSystemGesture.md
#	docs/dev/debt/libSceWebBrowserDialog.md
2026-10-20 17:58:28 +13:00
juanpimg 2f0ed638dc feat(prx): declare the missing PS5 3.20 system exports
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.

Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.

libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.

Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
2026-10-19 23:16:55 +02:00
Savvanis SpyrosandClaude Opus 5.5 9761125226 fix(libScePlayGo): read the chunk count of a PS4 plgo chunk table
A PS4 package's sce_sys/playgo-chunk.dat starts with the magic "plgo"
instead of the PS5 "plgx", so scePlayGo threw on every PS4 title that
ships one. Up to the chunk count the two headers have the same layout: a
32-bit magic, then 16-bit version major, version minor, image count and
chunk count, so the count is the little-endian 16-bit word at 0x0A in
both. The table is now read for either magic; a zero count is still
rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:04:00 +03:00
milescovielloandClaude Opus 5.5 42f4382bcf fix(libScePlayGo): list chunks 0 to 999 when only a scenario file is present
A dump with sce_sys/playgo-scenario.json and no chunk table already answers
every chunk id as installed, but scePlayGoGetChunkId listed only chunk 0.
Ghost of Tsushima (PPSA02225) builds its set of installed chunks from that
list and never reads its English audio, two of its music archives or its
opening movie. scePlayGoGetChunkId now lists ids 0 to 999, the room that
title passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 02:27:00 +00:00
fogydes e088fd8741 fix(libScePlayGo): let users answer unlisted chunks 2026-10-15 11:48:51 +05:30
Cesar RodriguezandClaude Opus 5.5 c43af1f372 fix(libScePlayGo): report optional chunks as supported and installed
A dump is fully installed, so scePlayGoGetSupportedOptionalChunk and
scePlayGoGetOptionalChunk report every optional chunk (language pack) like
scePlayGoGetLanguageMask reports every language. They returned an empty
bitmask, so PPSA01748 hid every text language its playgo-scenario.json
lists as a chunk language, English included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:30:55 +00:00
MarcZX100 a44689c480 fix(libScePlayGo): report missing chunk metadata 2026-10-14 12:33:51 +00:00
xXPBSXxandClaude Sonnet 5.5 51c7206fd0 fix(libScePlayGo): answer chunk ids from the package layout
A package with no playgo-* file in sce_sys has no PlayGo data, so only chunk 0
is valid and any other id returns SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A package with
playgo-scenario.json but no chunk table (PPSA01748) keeps accepting every id.
A chunk table (playgo-chunk.dat or playgo-chunkdefs.xml) still decides when it
exists. A sce_sys that holds other playgo-* files without a chunk table or a
scenario file, or a playgo-chunk.dat that is not a plgx table with a nonzero
count, throws naming the file, since no such dump is known.

Without this a title that walks the ids until the first error (Sifu PPSA03001)
never gets the error.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 11:26:43 +02:00
alfalfa-starandClaude Opus 5.5 6a4ac0c629 docs(libScePlayGo): record where the chunk set comes from
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:30:52 +02:00
alfalfa-starandClaude Opus 5.5 eb7da6680f fix(libScePlayGo): take the chunk set from sce_sys/playgo-chunk.dat
Without playgo-chunkdefs.xml every chunk id was accepted, so a title
that probes chunk ids until SCE_PLAYGO_ERROR_BAD_CHUNK_ID never stops.
RIDE 4 (PPSA01599, Unreal Engine 4) grows its chunk list until it runs
out of memory. The package's chunk table header holds the chunk count
at offset 0x0A; ids below it are valid. Every id is still accepted only
when neither file exists.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:29:45 +02:00
Adrià FranchandClaude db3c429e42 docs(playgo): update chunk-set comment and record unchecked chunk ids in TechnicalDebt
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 09:44:17 +02:00
Cesar RodriguezandClaude Opus 5.5 082177e1b7 fix(libScePlayGo): accept chunk ids when the dump has no chunk definitions
PS5 dumps carry no playgo-chunkdefs.xml (only sce_sys/playgo-scenario.json, which
lists no chunks), so the valid set fell back to chunk 0 and every query for another
chunk returned SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A title that asks for all of its chunks
in one scePlayGoGetLocus call then never sees them as installed and waits forever.

Without definitions the chunk table is unknown and a dump is fully installed, so any
chunk id is accepted and reported as local. With playgo-chunkdefs.xml present,
validation is unchanged. scePlayGoGetChunkId still reports the known set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:44:13 +02:00
Adrià FranchandClaude 2b36dc2408 feat(libScePlayGo): implement the language mask and to-do list
The title is fully installed, so scePlayGoGetLanguageMask reports every
language. scePlayGoSetToDoList validates the handle, entries, chunk IDs
and loci; nothing is pending, so the list is not kept.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:50:33 +02:00
Adrià FranchandClaude 97958bdd07 fix(libScePlayGo): use the library's error codes for bad pointer, handle and size
BAD_POINTER, BAD_HANDLE and BAD_SIZE were 0x80B20004, 0x80B20005 and
0x80B2000D, which are INVALID_ARGUMENT, NOT_INITIALIZED and BAD_SPEED.
They are 0x80B2000A, 0x80B20009 and 0x80B2000B.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:49:12 +02:00
OverkillLabsandClaude Sonnet 5 56d061a350 style(prx): apply CONVENTIONS.md to misc PRX additions
Strip inline explanatory comments (comments are restricted to
technical-debt markers, #endif, and namespace-close trailers) from
HitLog.hpp, libSceConvertKeycode, libSceVoiceChat, libScePngEnc, and
the new hunk in libScePlayGo; add the missing #endif trailer comment
to HitLog.hpp's include guard. Rename the local helpers/params that
didn't match the naming convention: log_soft -> logSoft and
Readable -> readable (private free functions, camelCase), and
snake_case arguments (user_id, request_id, memory_address,
memory_size, output_info) to camelCase. NID export functions and
pre-existing upstream code (libScePlayGo's existing snake_case
parameters, PngEnc's vendored stb_image_write.h) are left untouched.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 04:24:39 +03:00
OverkillLabs 22b53e3f25 prx: implement scePlayGoGetInstallChunkId for real
Was a NotImplemented stub that returned an empty/undefined result.
For a package where every declared chunk is already local, the
installed-chunk set is identical to the full chunk set already
computed by ValidateChunks()/ValidChunks(), so this simply delegates
to the existing scePlayGoGetChunkId(). Driven by the title's own
playgo-chunkdefs.xml, not any hardcoded per-title chunk count.
2026-09-29 04:24:35 +03:00
devilismyfriendandClaude Fable 5.1 9c2a75601d feat(libs): agc packet builders, savedata memory, offline service stubs
- libSceAgc: SetIndexCount, SetBaseIndirectArgs, DispatchIndirect, wait
  and write-data patch functions, relaxed checks for what titles send,
  NOP fillers for LOD stats and wait-until-safe, NotImplemented stubs.
- libSceSaveData.native: short mount points, backup events, save-data
  memory slots.
- user/system service, store dialog, video-out flip modes and queue-full
  error, pad read, fibers, offline behaviour for network/NP modules, and
  new export-only modules Ampr, JpegEnc, Json2, MsgDialog.native,
  NpCppWebApi, NpUtility.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
boykopovar abc72da741 feat(libs): define vabi macros + add to declarations 2026-09-10 08:07:03 +03:00
boykopovar 6123893998 feat(libs): throw not impl ex in every stub 2026-09-06 15:05:04 +03:00
boykopovar 59bee8d187 feat(libs): add libs function signatures 2026-08-20 23:18:16 +03:00