AnyPS5 resolves a title's imports by NID, so a title that imports a system
function that no AnyPS5 library provides fails to load with an unresolved
import. This declares 222 such exports across 11 PS5 system libraries that
AnyPS5 implements but does not provide.
Each declaration calls NotImplemented_nid_no_patch and returns 0; none of
them implements the function. A declaration with a credible prototype uses
it and cites the source with a pinned commit; the rest are declared without
parameters, which resolves the import without making an ABI claim. The
technical-debt files record the limitation per library.
The list is the intersection of the export table of the console's library
(function symbols only), the pinned aerolib names and the functions not yet
defined anywhere in the repo. Every name recomputes to its NID with
tools/nid_names.py.
libSceAudio3d and libSceVoice are left out because #8331 declares them.
Titles that list libSceUsbd.prx as a needed module stop in the
startup stub with "Failed to load module: libs\libSceUsbd.prx"
(GetLastError 126), even when they import no function from it.
Add libSceUsbd with an Export.cpp that contains only APS5_DUMMY_FUN,
like libkernel_sys, libkernel_web, libSceAgcVsh, libSceAjm and
libSceNgs2. The module now loads, exports no sceUsbd function and
guesses no signature, so a title that does import one still stops
with "FAIL: unresolved ELF import" for that NID.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>