8 Commits
Author SHA1 Message Date
boykopovar b276137d2a docs: classify razor cpu uninitialized capture stubs 2026-10-21 21:49:31 +03:00
boykopovar 7149edc821 fix(razorcpu): restore job event arguments and flush output behavior 2026-10-21 21:48:31 +03:00
juanpimg 1f1add461e feat(prx): declare the missing PS5 3.20 system exports in the next tier of libraries
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function that no AnyPS5 library provides fails to load with an unresolved
import. This declares 222 such exports across 11 PS5 system libraries that
AnyPS5 implements but does not provide.

Each declaration calls NotImplemented_nid_no_patch and returns 0; none of
them implements the function. A declaration with a credible prototype uses
it and cites the source with a pinned commit; the rest are declared without
parameters, which resolves the import without making an ABI claim. The
technical-debt files record the limitation per library.

The list is the intersection of the export table of the console's library
(function symbols only), the pinned aerolib names and the functions not yet
defined anywhere in the repo. Every name recomputes to its NID with
tools/nid_names.py.

libSceAudio3d and libSceVoice are left out because #8331 declares them.
2026-10-20 23:22:17 +02:00
Federico Marras 6dc7c9fbb2 feat(libSceRazorCpu): run the data tag and logical file access calls without a capture 2026-10-19 19:39:24 +02:00
Adrià Franch b35caffd12 fix(libSceRazorCpu): take the label argument of sceRazorCpuNamedSync 2026-10-17 13:06:46 +13:00
julienlgyandCopilot f4a33b7960 fix(libSceRazorCpu): add sceRazorCpuNamedSync export
Resolve the XCuZoBSVFG8 import required by Killzone Liberation by adding sceRazorCpuNamedSync as a no-op returning success when capture is inactive.

Extend the RazorCpu behavior test and document the NID source and unverified console signature and capture behavior.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-10-17 13:06:36 +13:00
screammandClaude Fable 5.1 4ab6a047f6 feat(libSceRazorCpu): implement sceRazorCpuSync
PRAGMATA (PPSA02530) imports sceRazorCpuSync (NID Ax7NjOzctIM), which no
library exports on main, so the load fails on the unresolved import. The
title calls it after sceConvertKeycodeGetCharacter. From #3043 (comment
6106731532): "`sceRazorCpuSync`: answering 0 and doing nothing was
enough to carry on (the other `sceRazorCpu*` calls in `main` are no-ops
without a capture)."

SharpProspero src/SharpProspero/Interop/Debug/RazorCpu.cs:119-122
(5dfdb4b0b166e83dc9ae275001afb695f12c7174, GPL-3.0, used as a source of
facts) gives int sceRazorCpuSync(void), an unnamed frame-boundary event.
Without a capture there is no event to record, so it returns 0 and does
nothing, like the other sceRazorCpu markers here and the shadPS4 stub
(razor_cpu.cpp:143, 3a9f57265d28975658f1ca941daa5c879c7a74bd). The NID
hashes from the name and is in aerolib. Unverified points are in
TechnicalDebt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-12 21:58:39 +02:00
Adrià FranchandClaude 342a8c4590 docs(debt): move library entries to one file per library
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 20:38:29 +02:00