ContentBinder, CompanionUtil, ErrorDialog OpenDetail/OpenWithReport,
ImeDialog ForTestFunction, HttpCache SystemTerm/SendStatistics,
MoveTracker GetVersion/RecordStop, BluetoothHid and SystemGesture debug
versions and Mbus Term/AcquireControlList are a single constant return
in the firmware modules; these exports now return the same value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function no library provides fails to load with an unresolved import. The
PS5 3.20 export inventory lists 193 such exports across 37 PS5 system
libraries AnyPS5 implements but does not provide.
Declare them as throwing stubs so those titles load and reach their next
blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0;
none of them implements the function. Declarations with a credible
prototype use it and cite the source with a pinned commit, and the rest
are declared without parameters, which resolves the import without making
an ABI claim. The technical-debt files record the limitation per library.
libSceMbus and libSceSystemService are left out because pull request #7821
declares them. libSceAgc is left out because its exports are versioned, so
the 3.20 NID names a different symbol from the one AnyPS5 ships.
libSceAvPlayer.native is left out because it compiles libSceAvPlayer's
Export.cpp.
Names and NIDs come from the PS5 3.20 export inventory at
https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
Every library CMakeLists.txt ended with the same block removing -static,
-static-libgcc and -static-libstdc++ from CMAKE_EXE_LINKER_FLAGS on MinGW,
because core/libs/CMakeLists.txt only removed them after adding the library
directories. Remove them before the libc and library directories are added
so each directory inherits the stripped flags, and drop the 52 copies.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017pTZqAyVSZy2FZmaqakPHZ
Adds the dialog to the silent-stubs list in docs/dev/TechnicalDebt.md, since it finishes without
showing anything. sceErrorDialogOpen now logs the error code and user id from the parameter
(offsets 4 and 8), like libSceMsgDialog logs its message, so an error a title would have shown
the player stays visible instead of disappearing.
The six libSceErrorDialog exports were throwing stubs. They now implement the dialog's
NONE -> INITIALIZED -> RUNNING -> FINISHED state machine without a visible window, so a title
that opens an error dialog and waits for it never blocks:
- sceErrorDialogInitialize -> INITIALIZED, or 0x80ED0002 if already initialized
- sceErrorDialogOpen -> checks the state and the 16-byte parameter, then RUNNING
- sceErrorDialogUpdateStatus -> turns RUNNING into FINISHED and returns the status
- sceErrorDialogGetStatus -> returns the status
- sceErrorDialogClose -> FINISHED, or 0x80ED0005 when no dialog is running
- sceErrorDialogTerminate -> NONE, or 0x80ED0001 when not initialized
Re-opening is allowed once a previous dialog has finished. The status values and error codes
are the documented SCE error-dialog ones. Adds a CMakeLists.txt so the library can carry its
guest test.
New test core/libs/tests/GuestErrorDialog.cpp drives the whole state machine (the
not-initialized and already-initialized errors, the state and parameter checks of open,
open/update/close and re-open after finish). It fails on main (the stubs throw) and passes
with the change.