Commit Graph
11 Commits
Author SHA1 Message Date
primesoul-web 3f03bc0e24 feat(libs): finish the CesCs conversions and the AudioOut, AudioIn and GameUpdate exports
libSceCesCs goes to 17 of 17: three-byte EUC-JP JIS X 0212 (0x8F)
characters convert through a table read from the Unicode consortium's
JIS0212.TXT, both directions, so sceCesEucJpToUcs2, the MbcsStrTo*
and *Get*Len forms and the context conversions accept them, and a
character with cells in both JIS X 0208 and JIS X 0212 still encodes
to the two-byte form. sceCesRefersUcsProfileCp1250 returns a profile
with the Windows-1250 table of Microsoft's bestfit1250.txt, accepted
by the SBC and context conversions.

The AudioOut HDMI bitstream Sys family follows the Ex ports: SysOpen
opens a port only for mode 5, the TrueHD MAT route EVO-PLAYER-PS5
reads from the firmware 12.70 mode tables, paced at 192 kHz with no
host device; SysConfigureOutput accepts the observed HDMI MAT switch;
SysClose closes a Sys port. sceAudioOut2MasteringGetState fills the
states by states id with the descriptors KytyPS5 declares, SetParam
answers a null parameter with the mastering invalid-API-parameter
error, Set3DLatency follows KytyPS5's output validation (0x80268001
above 2, any user), SetSystemDebugState records the debug state id,
and GetSpeakerArrayCoefficients returns the front pair KytyPS5 and
prosper both return.

sceAudioInOpen accepts param 0x10 as float mono like KytyPS5; HqOpen
answers a longer grain or a lower rate with the invalid-size and
invalid-frequency errors; AsyncOpen also accepts the 384-sample grain
SharpProspero documents. sceGameUpdateGetAddcontLatestVersion answers
a null entitlement label with 0x80412803, as prosper does.
2026-10-18 18:52:36 +02:00
mrfelek af33c8a1e5 feat(libSceAudioOut): implement sceAudioOut2DisableChat 2026-10-13 21:19:10 +02:00
screammandClaude Fable 5.1 50cd318bb8 feat(libSceAudioOut): implement sceAudioOut2EnableChat
Palworld (PPSA23126, #2648) stops at start-up on the export, imported by
its bundled libdiscord_partner_sdk.prx:

    FAIL: unresolved ELF import oiOi7vgPfAY from libSceAudioOut.prx

PPSA28416 imports it from its bundled party-ps5-shipping.prx as well. The
call itself has not been observed yet.

SharpProspero (5dfdb4b0, Interop/Audio/AudioOut2.cs:460-464) declares
`int sceAudioOut2EnableChat()`, "Allows chat audio alongside the
application's own", and the ps5-payload-dev SDK stub (f5d40f02,
sce_stubs/libSceAudioOut.c:62) exports it as well. There is no context or
handle to validate. The host mixes no chat audio and AudioOut2 has no chat
port, so the call records that chat audio is allowed (traced once with
APS5_TRACE_AUDIOOUT2) and returns 0. Whether the console fails it without
a chat session or when repeated is recorded in technical debt, and the
PPSA28416 "signature unknown" entry is dropped.

NID oiOi7vgPfAY matches tools/nid_names.py and the shadPS4 aerolib list.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 15:06:27 +02:00
lorkydey 87ee82410b feat(audioout2): report supported user attributes 2026-10-13 10:24:04 +02:00
Chad a73b4e3f6d feat(audioout): declare sceAudioOut2EnableChat
Imported by party-ps5-shipping.prx bundled with PPSA28416.
2026-10-10 12:43:28 -05:00
ChadandClaude Opus 5.5 df98b8899e feat(libs): name the PPSA23566 stubs from the shadPS4 NID list and implement sleep
20 of the 31 NIDs have names in shadPS4's aerolib list. They are declared
under those names; POSIX sleep is implemented. The NpPartner001 and Psml
MFSR2 exports stay unnamed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:28:39 -05:00
ChadandClaude Opus 5.5 7cbf45b660 feat(libs): declare the exports PPSA23566 imports that no library provides
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:04:05 -05:00
alfalfa-starandClaude Opus 5.5 70864694d3 fix(audioout): accept a 3D latency of 1 in sceAudioOut2Set3DLatency
PPSA14632 calls sceAudioOut2Set3DLatency(0xFF, 1) during its audio
setup (eboot 0x5613e2c) and fails the setup on a nonzero return. Only
latency 2 from PPSA26344 was accepted, so the call threw. Latency 1 and
2 are now accepted for the system user; 0, 3 and other users still
throw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:36:20 +02:00
Celegans12andClaude Opus 5.5 0404752111 feat(audioout): implement sceAudioOut2Set3DLatency and accept sceAudioOut2MasteringInit(0)
PPSA26344 calls sceAudioOut2Set3DLatency(0xFF, 2) right after
sceAudioOut2Initialize and fails its audio initialization on a negative
return; the export was missing, so the import did not resolve. Its
audio subsystem setup also calls sceAudioOut2MasteringInit(0), which
threw.

sceAudioOut2Set3DLatency accepts a latency of 2 for the system user
(0xFF) and throws for any other user or latency, as the unit and range
are unknown. sceAudioOut2MasteringInit accepts flags 0 and throws for
other flags. There is no 3D rendering or mastering stage, so neither
call changes the output; TechnicalDebt lists this under Functional and
the assumed signatures under Unknown function info.

The new audio_out2_latency test covers the accepted and thrown values.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:51:23 +02:00
devilismyfriendandClaude Fable 5.1 91557ebade feat(audio): AudioOut2 SDL output queue, ATRAC9 decoder in libSceAjm.native
- AudioOut2: one SDL device per context; the hardware grain queue level
  is derived from the SDL queued bytes so the title's poll-and-push loop
  runs at real time; ports are mixed per push with 7.1 folded to stereo.
- libSceAjm.native: instance and batch APIs; ATRAC9 decoding with
  variable-size frames inside superframes, padding, gapless parameters
  and handle re-creation on re-initialisation.
- AudioOut v1: sceAudioOutOutput(handle, NULL) drains instead of
  throwing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
boykopovar 5d7bee9a1f refactor(libs): organize sceAuodioOut lib with cmakelists 2026-09-12 16:16:41 +03:00