macos_fixed_base relinks the fixed-base fixture with and without
--macos-fixed-base 0x400000 and checks that every segment and section
moves by the same amount, __PAGEZERO ends 64 KiB below the base, the
lowest load page is at the base, the entry offset is unchanged, and the
metadata load bias and the relocated slot hold base-relative addresses.
It also checks the lowest base and the refused options and images.
cli_args covers the parsing, range, repetition and --macos requirement.
Ruffle (PPSA68091), VLC (PPSA85300) and XPSemu (PPSA97358) read
app0/imports.txt, whose import slot addresses assume the executable's
lowest ELF load page at 0x400000, and dereference them at once. macOS
output always placed that page at 0x140010000, so all three fault on
their first slot read. Linux and Windows have --linux-fixed-base and
--windows-fixed-base for this; macOS had no equivalent.
--macos-fixed-base <address> builds the load image so that the lowest
ELF load page is at the address, as --windows-fixed-base does. The
Mach-O header takes the 64 KiB below it and __PAGEZERO ends there. The
executable is MH_EXECUTE without MH_PIE, so dyld does not slide it. The
address must be 64 KiB aligned, from 0x20000 through 0x7fffffff0000,
and an image ending past the macOS user address space is refused.
A per-game relinker-patches.toml (or --patches) replaces verified bytes in
the input executable and bundled modules before conversion. Entries are
checked against the expected bytes and against every in-place writer,
the ELF header range and relocation targets. An <output-stem>.patches.toml
manifest records the applied entries, and --verify-patches checks an input
or a converted output. With no patch file the output is unchanged.
Add a unit test for the layout the relinker prints after a conversion:
the fixed header and library entries, extra executables in order, and
module paths merged into one sorted tree with directories marked and
duplicates collapsed.
With --trace-imports the entry stub resolves TraceImport_nid_no_patch
in libc.prx and passes each function import through it before writing
the slot: every PLT slot, and a GOT slot only when the original symbol
is a function, so data imports such as __stdoutp keep their address.
Without the option the output is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The relinker's repeatable --executable converts another executable of the
title beside the output, sharing its libs, app0 and guest modules.
sceSystemServiceLoadExec maps /app0 paths to those executables, passes the
argument list on the new command line and finds the main executable through
APS5_EBOOT. RetroArch (PPSA99169) starts its frontend picker this way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Relinks the ELF modules of extra directories under the module parent directory. Modules the executable or another module needs start with the executable; the others are initialized when the title loads them with sceKernelLoadStartModule, with its start arguments (Windows: __aps5_guest_initialize export; Linux: left out of DT_NEEDED).
Squashed onto main by the reviewer (history had a merge commit).
Rosetta runs AVX2, FMA, BMI1/2, F16C and MOVBE, but, unlike an Intel
host, it has neither RDSEED, CLWB nor RDPID. --to-rosetta converts
everything --to-intel does and lowers these three as well:
- RDSEED becomes RDRAND (the /6 form of the same opcode), which also
returns a random value and sets CF.
- CLWB only writes a cache line back, so it becomes a NOP of the same
length.
- RDPID becomes a load of 0 through an optional stub: Rosetta's TSC_AUX
is a constant, not a processor index, so every thread reports
processor 0. A site with no movable instruction after it for the jump
is kept.
The flag implies --to-intel and conflicts with --windows. It is
independent of --macos: it only changes what the conversion produces, so
--macos alone leaves these instructions as they are, as on an Intel Mac,
and a title for Rosetta is relinked with --macos --to-rosetta. Intel
output is unchanged: the target is a parameter of the converter, Intel by
default.
The MinGW CRT delivers argv to main as ANSI code page bytes, and every narrow string became a filesystem path through the same code page, so a game in a directory with characters outside the code page failed to open (#2692). Read the command line as Unicode (wmain via -municode), keep paths as UTF-8 strings, convert at the filesystem boundaries through Io::NativePath and Io::Utf8Path, and run the --autorun output through CreateProcessW.
(cherry picked from commit 30a5181f8a)
The guest image reader and the module builder already produce a
platform-neutral GuestImage; --macos adds a third writer next to the ELF
and PE ones. The executable and every bundled module become x86-64 Mach-O
files (modules as dylibs in app0/sce_module) that run under Rosetta on
Apple silicon.
FreeBSD code reaches its thread pointer through %fs, which macOS cannot
set, so the writer rewrites each %fs access into a stub that reads the
image's thread pointer from a pthread key and allocates the TLS block on
a thread's first access. Dynamic TLS goes through the image's descriptor
instead of __tls_get_addr. Imports bind by NID to the prx libraries
beside the output, exports and TLS imports use the dynamic symbol names,
and the image's metadata lives in __APS5DATA,__meta.
--macos conflicts with --windows. The macOS runtime that consumes the
output (TLS allocation, libraries built for macOS) comes in separate
changes.
Cli::ParseArgs had no test coverage: its only sibling test
(AutorunExitTests) exercises the autorun launcher, not the parser.
Add cli_args_tests covering every option and its side effects, the
--rpath and --exclude-sce-module value consumption (including that the
following token is taken verbatim rather than re-parsed as a flag), the
unused-filter value and single-specification validation, the
--exclude-sce-module/--skip-sce-module conflict in both orders, the
order-independent --windows-diagnostics/--windows-gui requirement on
--windows, unknown-option and extra-positional rejection, and the usage
message when an input or output path is missing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- --exclude-sce-module <file> (repeatable) drops one title module from
guest conversion, e.g. a title libc.prx, while the rest of sce_module
is still relinked as guest modules
- the instruction scanner stops at zero padding that ends a code segment
with an odd byte instead of failing on a truncated `add [rax], al`
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolve conflicts with boykopovar/AnyPS5#10 (sce module loading) and
later upstream changes.
- Pthread Cond/Mutex: take upstream. It already releases mutex
ownership across condition waits, returns ETIMEDOUT 0x8002003C, and
rejects unlocks from non-owners for every mutex type.
- Pthread Thread: keep upstream's lifecycle, Windows adoption and job
affinity; re-apply the POSIX fixes on top: reference-counted
release on join/detach/exit, self-join rejection on both platforms,
and scePthreadSelf adoption for threads not created by
scePthreadCreate.
- Semaphore: keep upstream's TimedWait::Condition and wait tracing;
re-apply sceKernelDeleteSema waking waiters with EACCES.
- Relinker: keep --windows-gui alongside upstream's --skip-sce-module,
trampoline-aware Patch signature and new Python tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
Generated executables always used the console subsystem and opened a
console window on launch. The opt-in flag writes IMAGE_SUBSYSTEM_WINDOWS_GUI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
std::system returns a wait status on POSIX, so returning it from main
truncated a guest exit code of 1 (status 256) to 0. The prompt also
required pressing Enter twice because cin.get followed cin.ignore.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>