Commit Graph
78 Commits
Author SHA1 Message Date
Dean 20de55550f Merge pull request #8095 from Unkown607/fix/videoout-119hz-display-fallback
fix(libSceVideoOut): fall back to 59.94 Hz when display drops below 120 Hz
2026-10-21 14:59:25 +13:00
Nicolas Abosch f857616caa Merge remote-tracking branch 'origin/main' into perf/gpu-wake-sleeps
# Conflicts:
#	core/libs/prx/libSceAgcDriver/Execution/src/Driver/EntryPoints.cpp
#	core/libs/prx/libSceAgcDriver/Graphics/include/Recorder.hpp
2026-10-20 14:29:10 -03:00
Dean 0393728fd3 Merge pull request #7005 from TheSovietWaffle/fix/videoout-disable-sdl-wgi
fix(libSceVideoOut): add APS5_NO_WGI to turn off SDL's Windows.Gaming.Input backend
2026-10-20 11:53:01 +13:00
wsjardijn dd523997da fix(libSceVideoOut): fall back to 59.94 Hz when display drops below 120 Hz
When a title has configured 119.88 Hz output (mode 15) and the window moves
to a display below 120 Hz, the presenter fell back to std::terminate via a
require() call. Replace the abort with a graceful fallback: reset outputMode
to mode 1 (59.94 Hz), fire the output-mode event so the title is notified,
and continue presenting.

This matches the HDMI output mode renegotiation a real display change
requires: the system falls back to a compatible mode and notifies the
title, rather than terminating the process.

After the fallback:
- sceVideoOutGetOutputStatus reports refreshRate 3 (59.94 Hz)
- sceVideoOutGetResolutionStatus reports refreshRate 3
- vblanks run at 59.94 Hz (every-other-tick skip resumes)
- sceVideoOutIsOutputSupported(mode=15) returns the unsupported error
- sceVideoOutConfigureOutput(mode=15) succeeds again once the window is
  on a 120 Hz display

The console's exact behaviour when a 120 Hz display is lost has not been
measured; this fallback is recorded as unverified in the debt file.

Fixes #7877
2026-10-19 23:21:16 +02:00
battleblob1andClaude Opus 5.5 a55dc4c535 fix(libSceVideoOut): turn SDL's Windows.Gaming.Input backend off only with APS5_NO_WGI
Windows.Gaming.Input stays on by default, so racing wheels, arcade and
flight sticks, HID pads without an HIDAPI driver and Xbox One/Series
trigger rumble keep working. Hosts where it faults at
Windows.Gaming.Input.dll+0x10a84 set APS5_NO_WGI to turn it off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 21:12:22 +03:00
Nicolas Abosch b131d2db5d Merge remote-tracking branch 'origin/main' into perf/gpu-wake-sleeps 2026-10-19 11:58:20 -03:00
Eli Yarson b8607f4ced feat(videoout): write pad and present telemetry to APS5_VIDEOOUT_TELEMETRY_DIR
APS5_VIDEOOUT_TELEMETRY_DIR=<directory> appends one JSON object per line to <directory>/videoout.jsonl: a contract line for the run (commit and pid), a pad line whenever the published pad state changes in its buttons, sticks, L2 or R2, a present line after the first present and every 30 after that with the count and rate the window title shows, and a drops line with the number of lines the writer discarded, reported every ten seconds while it grows and once at a normal exit. A bounded queue of 4096 lines and one writer thread batch the file, so neither the present nor the input path waits for it; a pad change that the full queue refused stays pending for a later publish, and the frame count moves from UpdateTitle's function-static to DisplayWindow so the input path can name the present it belongs to.

Without the variable no file is opened and no thread is started: a present or an input update costs one call that checks a guard variable and returns null.
2026-10-19 15:27:49 +02:00
Karan Vora db091f5fbb perf(videoout): don't hold a flip thread's CPU flips behind queued work
sceVideoOutSubmitFlip went through queue 0 as a one-packet command
buffer, so every CPU flip waited until the queue worker had translated
all command buffers submitted before it. The PS5 RADV WSI flips from its
own thread once the frame's fence has signaled. vkQuake keeps two frames
in flight, so by then the next frame's command buffer is already queued,
and the flip waited about 10 ms for the worker to translate it. Presents
came in pairs, about 4.7 ms and 29 ms apart. Meanwhile the title waited
in acquire for the flip to be shown, leaving the worker idle for about
7.5 ms per pair.

A CPU flip from a thread that has never submitted queue-0 work now goes
to the presenter at once, unless a command-buffer or EOP flip ahead of it
has not been reached yet. Such a thread can only know that its frame is
done by waiting for it. A flip from a thread that submits its own frames
still waits for the work submitted ahead of it, because a title that
flips without waiting for its frame relies on that order.
APS5_CPU_FLIP_IN_ORDER=1 orders every CPU flip.

vkQuake (PPSA99010) on an RTX 4060: 60 -> 72-74 presents per second,
present-interval standard deviation 12.2 -> 2.1 ms, and intervals over
25 ms 40% -> 1%.
2026-10-17 20:00:58 -04:00
battleblob1andClaude Opus 5.5 9c5920b9f2 fix(libSceVideoOut): leave SDL's Windows.Gaming.Input joystick backend off
On a Windows 10 host with virtual gamepad buses, SDL's WGI backend
faults at Windows.Gaming.Input.dll+0x10a84 a few seconds into every
run (EVO Player PPSA99039: 26 of 26 runs). XInput and HIDAPI still
cover Xbox and DualSense controllers. Set at default priority, like
DIRECTINPUT, so SDL_JOYSTICK_WGI=1 turns it back on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 07:03:54 +03:00
Nicolas AboschandClaude Opus 5.5 82dd286192 perf(libkernel): end short sleeps when the GPU or a flip completes
A sleep of 1 ms or less returns once the AGC driver sees a GPU batch
complete (a thread waits on the recorder's timeline semaphore), runs a
batch's completion actions, or VideoOut completes a flip. A thread
returns early at most 8 times in a run of back-to-back sleeps; the run
restarts when the thread submits AGC work or did not sleep for the
requested time. APS5_NO_SLEEP_WAKE=1 keeps every sleep in full.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:50:57 -03:00
Adrià ef4d09d22a Merge pull request #5697 from gjonn/hdr-output
feat(videoout): present PQ display buffers through an HDR10 swapchain
2026-10-14 16:27:11 +02:00
Adrià 937cd6cab2 Merge pull request #5539 from JJenkx/feat/videoout-eop-flips
feat(videoout): present reserved flips from tagged GPU completion
2026-10-14 15:04:12 +02:00
Adrià 8bbed135fa Merge pull request #5592 from JJenkx/feat/videoout-buffer-labels
feat(videoout): expose buffer labels and release replaced frames
2026-10-14 14:50:50 +02:00
JJenkx 8c0c449173 feat(videoout): present reserved flips from tagged GPU completion
Rebased onto main as one commit (conflicts in debt notes, Presentation.cpp includes and Submission.cpp helpers).
2026-10-14 14:22:36 +02:00
Adrià 1594e5aee8 Merge pull request #4756 from p3n1cillin/claude/ime-host-keyboard
feat(libSceIme): open a panel-less IME fed by the host keyboard
2026-10-14 12:57:32 +02:00
p3nicillinandClaude Opus 5.5 435be9905d feat(libSceIme): open a panel-less IME fed by the host keyboard
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 08:49:04 +01:00
Gjon Gojcevic c9ba43bfb7 feat(videoout): present PQ display buffers through an HDR10 swapchain
Detect HDR output on the host: on Windows the monitor showing the window
must run in HDR10 (DXGI IDXGIOutput6), and on every host the window's
Vulkan surface must offer a 10-bit VK_COLOR_SPACE_HDR10_ST2084_EXT
swapchain with VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata. The
monitor's luminance comes from DXGI; hosts that report none get 1000
nits peak and full frame, 0 nits black.

While HDR output is available, sceVideoOutGetOutputStatus reports
dynamic range 2 and flag bit 0, sceSystemServiceGetHdrToneMapLuminance
reports the monitor's luminance, and every open port's output mode
event fires when that changes. PQ display buffers are presented
unchanged through an HDR10 swapchain with HDR metadata; any other
display buffer switches back to the SDR swapchain. Without HDR output
the PQ to SDR conversion uses the peak the title was last told as its
white level.

AI-assisted: yes
2026-10-14 02:55:21 -04:00
alfalfa-starandClaude Opus 5.5 040873f9dc feat(videoout): use native Wayland on Linux
Build SDL's Wayland backend next to X11 and ask SDL for "wayland,x11"
on Linux, so the window runs natively under a Wayland compositor instead
of through XWayland. SDL loads libwayland, xkbcommon and libdecor at run
time, so systems without them, or sessions without WAYLAND_DISPLAY, keep
using X11. SDL_VIDEODRIVER still overrides the choice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:24:34 +02:00
Dean 11b24ee816 Merge pull request #4863 from babyhuey/feat/libscevideoout-busy-open
fix(libSceVideoOut): return RESOURCE_BUSY when a bus is opened twice
2026-10-14 14:33:15 +13:00
Tenith01 e94f12bd17 fix(videoout): disable DirectInput joystick enumeration on Windows 2026-10-14 13:14:15 +13:00
JJenkx d946b57909 Merge current main into feat/videoout-buffer-labels 2026-10-13 11:57:53 -04:00
Mouad-Scriptz-0andClaude Fable 5.1 94087d08b0 feat(libSceVideoOut): capture the host cursor for guest mice and scale their deltas
The console's mouse reports relative motion, so the host cursor can never line
up with the cursor a title draws. While a title has a mouse open and the
window is focused the host cursor is hidden and captured, released on focus
loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled
from the presented image's size in window units to the title's display
resolution with sub-pixel carry, so the title's cursor travels as far as the
host pointer would, on scaled desktops and letterboxed windows alike.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 14:05:52 +00:00
JJenkx aef1b2989c feat(videoout): expose buffer labels and release replaced frames 2026-10-12 23:13:18 -04:00
babyhuey c15e9f2a37 fix(libSceVideoOut): return RESOURCE_BUSY when a bus is opened twice 2026-10-12 20:26:26 -04:00
PrintOrb 9c007805d6 Merge branch 'main' into fix/videoout-high-frame-rate 2026-10-12 11:15:48 -05:00
PrintOrb cef97424a8 test(videoout): pin high-frame-rate display rejection 2026-10-11 14:46:14 -05:00
PrintOrb 63434686bf fix(videoout): support permitted high-frame-rate output 2026-10-11 13:40:31 -05:00
LexroidandClaude Opus 5.5 5cd25dedbd fix(videoout): accept a buffer attribute change while a flip is pending
sceVideoOutSubmitChangeBufferAttribute2 threw when a buffer of the group
had a flip pending, and Marvel's Wolverine makes that call with flips in
the queue. A flip now takes its buffer group when it is reserved, in
submission order, so flips submitted before the change keep the
attributes their buffers were rendered with and later flips use the
new ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:06:04 +03:00
Adrià Franch b41db48b7a fix(videoout): build TimedWait into libSceVideoOut instead of importing it from libkernel
libkernel.prx does not export TimedWait::*, so libSceVideoOut.prx had an
unresolved import and titles stopped at load. Compile TimedWait.cpp into
libSceVideoOut, and use NotifyAll for the notify added on main.
2026-10-11 11:19:05 +02:00
Mohd FaourandClaude Fable 5.1 96890dee37 fix(videoout): wait for flips with the high-resolution condition on Windows
The flip queue's condition variable went through winpthreads, whose
timed waits end on GetTickCount64 steps: the present thread's 10 ms poll
for SDL events and the pad, taken while no flip is queued, ended 11 to
24 ms later on Windows, and WaitForFlipRoom's 60 s bound had the same
granularity. Use TimedWait::Condition, which waits on an event and a
high-resolution timer, so the poll ends at 10 ms and a submitted flip
still wakes the present thread at once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 11:19:05 +02:00
Joey Fisher a9c132a629 feat(agc): opt-in raised priority for the queue workers and the presenter 2026-10-10 04:13:57 -06:00
XairRrR c9fe124c10 feat(libs): resolve command-buffer flip buffers when the GPU reaches the flip
A flip packet names a buffer index; the buffer was looked up when the
command buffer was submitted, so a title that registers its buffers
after submitting the first frame failed with "flip buffer is not
registered". The buffer is now resolved when the GPU reaches the flip,
as the hardware does. A flip whose buffer is still unregistered then
presents black and completes (see TechnicalDebt).

Uncharted: Legacy of Thieves Collection (PPSA05684) submits its first flip before registering its buffers and stopped with "flip buffer is not registered".
2026-10-10 09:54:29 +02:00
MathiasDevelopesandClaude Opus 5.5 85d1eb2e60 fix(libSceVideoOut): overlay-bus flips no longer replace the main output
A title that opens a main and an overlay port flips both, and every flip
was presented as a whole frame, so the window alternated between the two
buses: PPSA01736 shows its intro on the main bus and an empty overlay,
and the intro blinked black on every other frame. Overlay flips now
complete and signal their events without being shown. Compositing the
overlay over the main output is not implemented.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:48:03 +02:00
Adrià f3999054bd Merge pull request #1648 from Pedroj-64/fix/videoout-closed-port-flip-cancel
fix(videoout): cancel flips on a port the title closed instead of failing the driver
2026-10-10 08:03:46 +02:00
Dean b57e66fa60 Merge pull request #2152 from MathiasDevelopes/feat/videoout-pre-vblank-start-events
feat(libSceVideoOut): deliver pre-vblank start events
2026-10-10 17:44:23 +13:00
hugodearaujoandClaude Opus 5.5 cadcbfd3a8 fix(videoout): answer output mode queries with the console's codes
Measured on a PS5 (firmware 13.60) through dlopen of
libSceVideoOut.sprx on a handle the payload opened.
sceVideoOutInitializeOutputOptions writes 0xFF to byte 2 of the 64-byte
options and returns INVALID_ADDRESS for a null pointer.
sceVideoOutIsOutputSupported checks the handle, then the reserved
arguments, then the mode, then the options. It never answers 0: a mode
the display lacks returns UNSUPPORTED_OUTPUT_MODE, and a value that is
not a mode returns 0x8029001E. Options must keep the initialized words,
except word 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:42:40 +02:00
Adrià 58706dc2d9 Merge pull request #1225 from Pedroj-64/fix/video-out-present-shutdown-failure
fix(videoout): report GPU driver shutdown failure from the present thread at Shutdown
2026-10-10 01:10:19 +02:00
Gjon Gojcevic 04dec3ddbc feat(libSceVideoOut): register the VRR status event and accept the VRR status call
LibwuIonIBw registers video out event id 16, which the host never triggers because its VRR state does not change; kP2L8t3j-aM returns 0 without effect.
2026-10-09 23:12:08 +02:00
Pedro a1efdab629 fix(videoout): cancel flips on a port the title closed instead of failing the driver
A flip still queued or in presentation when the title closes its port is discarded, as on hardware, rather than stored as a driver failure. A closed port no longer terminates the presentation thread nor surfaces from Shutdown. The lifetime test now expects cancellation and the reopen mode is registered in ctest.
2026-10-09 09:42:53 -05:00
Pedro 43a460cc66 fix(videoout): report GPU driver shutdown failure from the present thread at Shutdown
presentLoop called AgcDriverShutdown outside its try block, so a stored
worker failure rethrown there terminated the process. Store it in
flipQueue->failure so VideoOutDriver::Shutdown rethrows it after the join.

Register the lifetime, decode and controls modes of video_out_flip_tests
in ctest.
2026-10-09 06:53:27 -05:00
MathiasDevelopesandClaude Opus 5.5 10f57dea29 feat(libSceVideoOut): deliver pre-vblank start events
sceVideoOutAddPreVblankStartEvent threw "physical pre-vblank timing is
not implemented", so titles that pace on it stopped at startup. It now
registers the event like the vblank event does, and each emulated vblank
tick triggers the pre-vblank start events just before the vblank events,
with the pre-vblank count as data. The console's lead time is unknown.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 12:00:55 +02:00
Dean 3e66276cba Merge pull request #1367 from Raghav314/fix/videoout-window-at-start
fix(videoout): create the window and the device when VideoOut starts
2026-10-09 21:03:10 +13:00
boykopovar 2441bd265d perf(log): write frame timings async to a buffered file 2026-10-08 17:29:49 +03:00
popcoder565andClaude Opus 5.5 b8084b4f02 fix(videoout): pace vblanks with a high-resolution timer
On Windows the vblank thread's condition_variable::wait_until went
through winpthreads, which ends a timed wait on a 15.6 ms
GetTickCount64 step even with the scheduler tick raised to 0.5 ms.
Vblank intervals ranged from 2 ms to 34 ms instead of 16.68 ms. The
thread now sleeps to each deadline with PreciseSleepUs and checks for
a stop or a presentation failure after each sleep.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 04:29:57 -04:00
raghav314andClaude Opus 5.5 1a2bbc5d3e fix(videoout): create the window and the device when VideoOut starts
The driver created a windowless Vulkan device at the first dispatch and
replaced it with a windowed one at the first flip. The replacement built a
second device and re-imported every host import, and the first flip paid
for it.

VideoOut now creates its window when it starts (the first VideoOut call),
at the default 1920x1080 output, and attaches it to the driver
(AgcDriverAttachWindow) before the call returns. The driver creates its
device with that window, so GPU work and presentation use one device.
Present no longer creates or replaces a device. A device created by GPU
work before VideoOut started is still replaced, now in AttachWindow.

A failure to create the window or the device is thrown from that first
VideoOut call instead of terminating the presentation thread.

Tests:
- video_out_flip_tests onedevice: GPU work, then a flip, leaves one device.
- pacing makes its first presentation span vblanks with GPU work queued
  ahead of the flip; it relied on the device being created at the flip.
- unavailable expects the failure from sceVideoOutOpen.
- guest_video_out_wqhd_detection writes a param.json for the window title
  and is skipped without a display or Vulkan device unless
  ANYPS5_REQUIRE_DISPLAY is set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 05:54:05 +05:30
hamb3randsaulo benigno 3b2edec285 fix(video): set per-monitor v2 DPI awareness on Windows
Avoid Windows DPI virtualization so SDL, the drawable and the swapchain use physical pixels.

Co-Authored-By: saulo benigno <saulobenigno@gmail.com>
2026-10-05 03:08:42 +03:00
Dean Galvin d9632d5523 fix(agc): complete a flip only once the frame's GPU work has finished
With APS5_FLIP_INFLIGHT (default 1) a presentation trailed on the GPU and
the flip completed as soon as its blit was queued behind the frame's
batches. The title reads that completion as "the GPU is done with the
frame" and rewrites the frame's memory, but the recorded GPU work still reads
guest memory in place when it runs. In PPSA21564 the per-draw constant
ring of the next frames landed under vertex programs that had not run
yet: a program read an integer sample count as float 1.0 from another
draw and stepped a loop by its reciprocal, about 1e9 iterations, and
other draws got wrong matrices.

The presenter now queues the present and then waits for the frame's own
fence, outside the GPU mutex, before reporting the flip, so the title
cannot reuse the frame's memory while the GPU still reads it.

Test: video_out_flip_tests aftergpu (needs a GPU and a display) submits a
busy compute dispatch, an end-of-pipe label without an interrupt (which
does not drain the device) and a flip, and checks that the flip
completes no earlier than the label lands.
2026-10-03 19:44:43 +13:00
Dean Galvin 33c89d30dc fix(videoout): pace the next flip from the vblank a flip was released at
processFlip set lastFlipVblank to the vblank count after the host present
returned. When the acquire, the wait for an earlier presentation or the
present itself crossed the next vblank, the next flip's target moved out
by one vblank even when that flip was already queued: a frame ready in
17 ms was shown for 33 ms, and a title that advances its logic by a fixed
step per presented frame ran in slow motion.

A flip takes effect at the vblank it is released at, so that vblank is
now the one the next flip's interval counts from, recorded when the flip
is released. Flip events, flipStatus and flipPendingNum are unchanged.

Test: video_out_flip_tests pacing (needs a GPU and a display) submits
the first flip at flip rate 2, whose presentation opens the device and
spans several vblanks, and checks that lastFlipVblank is 3.
2026-10-03 11:15:47 +13:00
Adrià FranchandClaude 63501b6d73 feat(libSceKeyboard): implement the keyboard library
Keyboard input follows libSceMouse: the video out event loop forwards SDL
key and focus events, whose scancodes are USB HID usages, and the library
keeps the pressed keys, modifiers and lock LEDs in a 16-entry history for
sceKeyboardRead and a snapshot for sceKeyboardReadState.
sceKeyboardGetKey2Char translates the 101-key arrangement; the 106-key
one throws and is listed as technical debt.

KeyboardData holds 16 key codes (96 bytes), not 6.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:00:23 +02:00
STL1teandClaude Opus 5.5 6b36c050fe style: drop the branch's code comments per CONVENTIONS.md
Only the lines this branch added lose their comments; the commits before
keep them, with the reasoning behind each change, for whoever digs into
that code later.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:25:29 +03:00