A guest S# with FILTER_MODE min or max and an anisotropic XY filter
threw "combines a min or max reduction with anisotropic filtering",
which stops High on Life (PPSA15388) in its home base. It now decodes
to a Vulkan sampler with both anisotropy and the reduction mode, as a
weighted-average anisotropic S# already does. RADV programs the same
S# for such a Vulkan sampler.
Tamalero's gfx1030 measurement on #5156 covers a sample without
derivatives through a 2x anisotropic S# over a single-level texture:
min or max with anisotropic bilinear returns the bilinear minimum or
maximum, and min with anisotropic point the point result. The
execution test checks the bilinear case on the host GPU; the debt
entry records what is not measured.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With ANISO_OVERRIDE the texture unit disables anisotropic filtering when the
sampled view has a single level. Each draw now records, per sampler, whether
its paired images are single-level or mipmapped. A sampler with the bit and an
anisotropic filter whose images are all single-level is bound as the same S#
with point or linear filtering in place of the anisotropic filters, taken from
the sampler cache. One sampler descriptor serves every image paired with it,
so a sampler paired with both kinds in one draw still throws. Samplers of
mipmapped images keep their anisotropy, as on the hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mesa sets ANISO_OVERRIDE (S# word 2, bit 29) on every GFX10+ sampler
unless aniso_single_level is on; it turns anisotropic filtering off for
single-level views. Samplers carrying it were rejected. Accept and
ignore it: host samplers are built from the S# alone and shared between
images, so single-level views keep the sampler's anisotropy. The gap is
recorded in TechnicalDebt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Guest samplers with DISABLE_CUBE_WRAP (S# word 0 bit 28) are created with
VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT when the device enables
VK_EXT_non_seamless_cube_map; RADV maps the flag to the same bit. The bit
only changes cube filtering, so without the extension the sampler is still
created and only a cube texture sampled through it throws.
A sampler with FORCE_DEGAMMA (S# word 0 bit 20) threw at decode, so
every dispatch or draw sampling through one was skipped.
DecodeSamplerResource now records the bit, but accepts it only for a
caller that pairs the sampler with its images. The direct sampler
binding does, and RequireDegammaFormat checks each sampled image
against its paired samplers: only already sRGB formats (8, 8_8 and
8_8_8_8 SRGB, BC1, BC2, BC3 and BC7 SRGB) pass, decoded once, as
shadPS4 (PS4) models it. Other textures and unpaired decodes still
throw; gfx10 behaviour is not measured.
An S# with FILTER_MODE (word0 bits 29-30) set threw in
DecodeSamplerResource. Modes 1 and 2 now map to Vulkan's MIN and MAX
sampler reduction through VK_EXT_sampler_filter_minmax, which the device
enables when it reports both filterMinmax properties; mode 3 throws.
Min/max still throws with anisotropy, a linear mip filter (lavapipe and
NVIDIA disagree there), depth comparison, color-texture compare
emulation, and, in PointFilteredSamplerWord (S# words 0 and 2), when it
filters between texels or mips of an image the recompiler point-samples.
A texture sampled through a linear min/max sampler needs
SAMPLED_IMAGE_FILTER_MINMAX on its view format; the image-sampler pairs
travel in DescriptorBinding::imageSamplers (shader disk cache format 5).
Adds the agc_driver_image_sample_reduction GPU test and extends the
sampler, emulated color compare and disk cache tests.
A sampler descriptor with BORDER_COLOR_TYPE 3 names an entry of the border
colour table, but the hardware reads it only through an axis that addresses
the border (clamp modes 4 to 7). DecodeSamplerResource threw for every
table border colour, so a sampler that clamps to the edge on all axes, as
PPSA21567's Armadillo Challenge 2 compute shader uses, stopped the title
although its border colour is never sampled. It now throws only when an
axis uses a border mode, the same rule the colour compare emulation
applies, and otherwise uses a fixed Vulkan border colour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An S# with FORCE_UNNORMALIZED threw in DecodeSamplerResource. It is now
bound through a Vulkan sampler with unnormalizedCoordinates when every
use stays where the S# and the host select the same texels.
ShaderInfoCollector records the live uses of each sampler after Apply
and dead-code elimination, and the emitter shares its explicit-LOD
predicate. Populate flags a direct S# with the bit that only explicit-LOD
image_sample without offset, comparison, derivatives or _a uses, paired
only with direct 1D or 2D images without a format conversion; anything
else throws. The driver checks the S# filters, clamps, TRUNC_COORD and
MC_COORD_TRUNC, creates the sampler with nearest mips and a zero LOD
range, and requires a single-level, single-layer 1D or 2D view of mip 0.
The shader disk cache format becomes 5.
Only the lines this branch added lose their comments; the commits before
keep them, with the reasoning behind each change, for whoever digs into
that code later.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both suites stopped at their first stale expectation, so nothing after
it ran; the BDA device tests did not link.
- the BDA device tests define the one recorder entry Resources.cpp
reaches (no recorder) and fail loudly on the others
- Buffer::Invalidate refuses memory that is not host mapped again (lost
in 8a69fef); the device tests expect it for a device-local buffer
- APS5_PIN_WAIT_MS (60000 by default, unchanged) bounds the wait before
a mutation of a leased range is refused, and the refusal names it; the
graphics tests set 200 ms, as they expect about a dozen refusals
- the expectations follow the behaviour the code chose since: a buffer's
four-DWORD V# is refused as a T#, a sampler exceeds the mock's zero
sampler slots, a V# at unmapped memory binds its committed pages only,
a rect-list fragment input without a vertex export reads as zero,
detiled rows span the padded block width, mip ranges are checked in
address order, block-compressed and 128/129/132 formats use render
target tiling, an XOR swizzle is refused only over a base that is not
64 KiB aligned, DCC and partial mip chain views decode, a cube reads as
a 2D array, the sampler fixture's max LOD fits the 4.8 field, a BDA
program with barriers is accepted, a tessellation control stage is
refused, a corrupt request fails on its signature and a newer one on
its version
- the DCC comment in the texture decoder no longer claims metadata
compression is refused
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the synchronous per-command execution model, and with it the
upstream render-target, pipeline-cache, tile-buffer, batched-draw and
memory-ownership commits (5a280ce, 7ed5a0b, 46c799d, 598caac, 40df528),
whose files are removed.
- Recorder: one open command buffer per device; dispatches, resident
draws, uploads, write-backs, labels, fills and copies record into it;
timeline-semaphore serials let drains wait without the GPU mutex;
completions run in order at reap.
- one worker thread per PM4 queue; labels and stores written by the GPU
into the host import; GPU-side DISPATCH_INDIRECT; the buffer-fill
kernel replaced by vkCmdFillBuffer; a dispatch cache validated by
write watch; filler packets tolerated; rejected submissions dumped.
- guest memory: page-state cache, 64 KiB write generations, host imports
with VK_EXT_external_memory_host, persistent mirrors of the executable
image, GPU copies of misaligned sub-ranges.
- textures: shader-written images stay resident with deferred
write-back (adjacent-generation rule for packed video planes), sampled
views of storage images, DCC key handling, addrlib swizzle equations,
bidirectional detiler.
- draws: MRT, more formats, dynamic viewport/scissor, cached pipelines,
resident 64 KiB targets, draws recorded into the recorder.
- ShaderResources: two-stage build, descriptor and sampler caches, a
content-keyed resource cache; presentation from the resident image.
- a label deferred behind a completion is no longer re-stored by the
CPU at reap time unless a write-back overwrote it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo