Commit Graph
5 Commits
Author SHA1 Message Date
Mehran 5b53712c7c perf(agc): present 8-bit integer resident images without a readback 2026-10-14 22:04:55 +03:00
Gjon Gojcevic 76c0ba53e3 feat(agc): present BT.2100 PQ display buffers on an SDR output
Accept the 10-bit BT.2100 PQ display formats 0x8100070422000000 (red
in the low bits) and 0x8100070400000000 (blue in the low bits) and
convert them to 8-bit sRGB when presented: PQ EOTF, BT.2020 to BT.709
primaries, a luminance tone map whose white level is the tone-map
luminance sceSystemServiceGetHdrToneMapLuminance reports (reference
white min(203 nits, white level)), and the sRGB encoding.

The conversion runs on the CPU for linear buffers and DCC clear values,
in the color transfer shader for tiled guest buffers, and in the
presentation pass for resident images. The three share the PQ EOTF
table computed once in double precision.

AI-assisted: yes
2026-10-14 02:55:21 -04:00
Nicolas AboschandClaude Opus 5.5 a062eda972 test(agc): cover the slice decision and layered conversion of a resident presentation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:37:01 +13:00
Jan ŠléglandClaude Opus 5.5 2e19053f63 feat(agc): present 16-bit float display buffers
PPSA11386 registers 3840x2160 tiled display buffers in pixel format
0xC001000622000000, R16G16B16A16 float in KytyPS5 and SharpProspero
(0xC001000600000000 is the blue-first variant), and stops on "VideoOut:
unsupported display pixel format". The buffer is eight bytes per texel; its
tiled layout is assumed to be the 8-byte SW_64KB_R_X equation applied to
full coordinates, as addrlib applies it. The values are taken as linear
light and encoded with the sRGB curve for the 8-bit output. The encoding
compares the raw half-float bits against two tables of 255 thresholds
(color and alpha) that the CPU decode and the color transfer shader share,
so both give the same bytes on any driver; negative and NaN values give 0.
Guest-memory detile, the resident image path and the CPU decode all handle
both formats; DCC metadata on a float buffer throws. Neither the layout nor
the transfer is verified against console frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fnrk5Dazjb2tLooVSpdRQq
2026-10-11 00:38:12 +02:00
Dean Galvin 6142e82aa0 perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
PPSA21564's final composite renders into 4K 10-bit scanout buffers
(COLOR_2_10_10_10 with the alternate swap, A2R10G10B10). No guest texture
format matched that color format, so the target stayed non-resident:
every frame's composite draw ran synchronously (about 11 ms, 143 per 10 s
at the title) and the flip read the frame back through guest memory.

The blue-low 10-bit color target now keeps its bits in the storage image
of its surface's red-low 2-10-10-10 format, as B8G8R8A8 targets map to
R8G8B8A8.

Presenting it: DisplayTexelFormat names a display buffer's texel order as
the guest-memory path reads it (R8G8B8A8 base: red low, else blue low;
the 10-bit variant: A2B10G10R10 or A2R10G10B10). ResidentPresentPath
blits a resident image only when it holds the display's 8-bit texel
format (an exact copy). A 10-bit image (whose blit would round where the
guest path drops the low two bits), the other 8-bit order or an sRGB type
is converted instead: GpuColorTransfer::DetileImage copies the image's
texels raw and runs the guest path's own conversion shader on them, so
both paths present the same pixels.

The image's write-back is unchanged: its results stay pending like any
resident target's and are stored when a reader of the memory flushes
them.

Tests: agc_driver_recorder_tests checks the format decision for both
8-bit and both 10-bit orders, and converts an image in each order,
comparing it with the CPU decode and the GPU detile of the same words in
guest memory.
2026-10-03 08:49:27 +13:00