Commit Graph
71 Commits
Author SHA1 Message Date
Get-fix 901b92c794 feat(libSceVideoOut): register PS4 display buffers
Add the PS4 functions sceVideoOutSetBufferAttribute and
sceVideoOutRegisterBuffers on top of the existing registration. The PS4
call uses the first free attribute set and returns its index. It
accepts linear A8R8G8B8_SRGB and A8B8G8R8_SRGB buffers, which map to the
PS5 B8G8R8A8 and R8G8B8A8 formats. It throws for tiled buffers, whose
PS4 layout differs from the PS5 one. Linear PS4 buffers may be 4 KiB
aligned: the OpenOrbis graphics sample places its second 1920x1080
buffer 8,294,400 bytes after the first. PS5 buffers keep the 64 KiB
rule. A handle with PS4 buffers writes the PS4 flip status (64 bytes)
and vblank status (32 bytes). Writing the 128-byte PS5 flip status into
the sample's stack structure overwrote its saved frame pointer.
2026-10-14 20:52:00 +03:00
Adrià ef4d09d22a Merge pull request #5697 from gjonn/hdr-output
feat(videoout): present PQ display buffers through an HDR10 swapchain
2026-10-14 16:27:11 +02:00
Adrià 937cd6cab2 Merge pull request #5539 from JJenkx/feat/videoout-eop-flips
feat(videoout): present reserved flips from tagged GPU completion
2026-10-14 15:04:12 +02:00
Adrià 8bbed135fa Merge pull request #5592 from JJenkx/feat/videoout-buffer-labels
feat(videoout): expose buffer labels and release replaced frames
2026-10-14 14:50:50 +02:00
JJenkx 8c0c449173 feat(videoout): present reserved flips from tagged GPU completion
Rebased onto main as one commit (conflicts in debt notes, Presentation.cpp includes and Submission.cpp helpers).
2026-10-14 14:22:36 +02:00
p3nicillinandClaude Opus 5.5 435be9905d feat(libSceIme): open a panel-less IME fed by the host keyboard
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 08:49:04 +01:00
Gjon Gojcevic c9ba43bfb7 feat(videoout): present PQ display buffers through an HDR10 swapchain
Detect HDR output on the host: on Windows the monitor showing the window
must run in HDR10 (DXGI IDXGIOutput6), and on every host the window's
Vulkan surface must offer a 10-bit VK_COLOR_SPACE_HDR10_ST2084_EXT
swapchain with VK_EXT_swapchain_colorspace and VK_EXT_hdr_metadata. The
monitor's luminance comes from DXGI; hosts that report none get 1000
nits peak and full frame, 0 nits black.

While HDR output is available, sceVideoOutGetOutputStatus reports
dynamic range 2 and flag bit 0, sceSystemServiceGetHdrToneMapLuminance
reports the monitor's luminance, and every open port's output mode
event fires when that changes. PQ display buffers are presented
unchanged through an HDR10 swapchain with HDR metadata; any other
display buffer switches back to the SDR swapchain. Without HDR output
the PQ to SDR conversion uses the peak the title was last told as its
white level.

AI-assisted: yes
2026-10-14 02:55:21 -04:00
JJenkx d946b57909 Merge current main into feat/videoout-buffer-labels 2026-10-13 11:57:53 -04:00
adriadam10andClaude bc568a1f6f fix(input): MouseModeEnabled reads the keyboard/mouse state
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-13 17:00:28 +02:00
AlxcBTWandClaude Opus 5.5 38bc0fd348 feat(input): turn mouse speed into a smooth right-stick tilt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:00:20 +02:00
Mouad-Scriptz-0andClaude Fable 5.1 94087d08b0 feat(libSceVideoOut): capture the host cursor for guest mice and scale their deltas
The console's mouse reports relative motion, so the host cursor can never line
up with the cursor a title draws. While a title has a mouse open and the
window is focused the host cursor is hidden and captured, released on focus
loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled
from the presented image's size in window units to the title's display
resolution with sub-pixel carry, so the title's cursor travels as far as the
host pointer would, on scaled desktops and letterboxed windows alike.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 14:05:52 +00:00
JJenkx aef1b2989c feat(videoout): expose buffer labels and release replaced frames 2026-10-12 23:13:18 -04:00
Nicolas FalesyandClaude Opus 5.5 6f284b8298 feat(libSceVideoOut): implement sceVideoOutDeleteVrrActiveStatusEvent
The NID -q-vbO859Tw, declared as sceVideoOutUnknown_q_vbO859Tw for
PPSA02530, hashes to sceVideoOutDeleteVrrActiveStatusEvent. It removes the
handle's VRR status registration from the queue like the other Delete*Event
calls, the counterpart of sceVideoOutAddVrrActiveStatusEvent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017WeVmjnnPPKdxVTpr2Vjtw
2026-10-12 23:04:58 -04:00
PrintOrb 9c007805d6 Merge branch 'main' into fix/videoout-high-frame-rate 2026-10-12 11:15:48 -05:00
Dean 9fca13b538 Merge pull request #4009 from dantdmdarealguy/feat/input-deadzone-sensitivity
feat(input): configure stick deadzones and mouse sensitivity
2026-10-12 23:51:54 +13:00
Dean 5aa0e15a4f Merge pull request #3867 from tv7/fix/videoout-attribute-change-pending-flip
fix(videoout): accept a buffer attribute change while a flip is pending
2026-10-12 17:28:15 +13:00
PrintOrb 665cca43a0 Merge branch 'main' into fix/videoout-high-frame-rate 2026-10-11 17:21:16 -05:00
dantdmdarealguy 3c581619d3 feat(input): configure stick deadzones and mouse sensitivity
anyps5-input.ini accepts LeftStickDeadzone and RightStickDeadzone (whole
percent, 0 to 90), a radial deadzone on the controller sticks whose
remaining travel is rescaled to the full range, and MouseSensitivity
(above 0, at most 10), which replaces the fixed factor of 1 for mouse
look. The defaults keep the current mapping exactly.
2026-10-11 15:57:12 -05:00
PrintOrb cef97424a8 test(videoout): pin high-frame-rate display rejection 2026-10-11 14:46:14 -05:00
PrintOrb 63434686bf fix(videoout): support permitted high-frame-rate output 2026-10-11 13:40:31 -05:00
LexroidandClaude Opus 5.5 5cd25dedbd fix(videoout): accept a buffer attribute change while a flip is pending
sceVideoOutSubmitChangeBufferAttribute2 threw when a buffer of the group
had a flip pending, and Marvel's Wolverine makes that call with flips in
the queue. A flip now takes its buffer group when it is reserved, in
submission order, so flips submitted before the change keep the
attributes their buffers were rendered with and later flips use the
new ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:06:04 +03:00
omurc4 d40189d707 feat(libSceVideoOut): export sceVideoOutAddBufferAttributeOption
Elden Ring Nightreign (PPSA25380) imports the function, which no library
exported, so the title failed to load. The option is ORed into the buffer
attribute and a null attribute throws. Options other than 0 and 8 still
throw when the buffers are registered.
2026-10-11 13:26:22 -04:00
Mohd FaourandClaude Fable 5.1 96890dee37 fix(videoout): wait for flips with the high-resolution condition on Windows
The flip queue's condition variable went through winpthreads, whose
timed waits end on GetTickCount64 steps: the present thread's 10 ms poll
for SDL events and the pad, taken while no flip is queued, ended 11 to
24 ms later on Windows, and WaitForFlipRoom's 60 s bound had the same
granularity. Use TimedWait::Condition, which waits on an event and a
high-resolution timer, so the poll ends at 10 ms and a submitted flip
still wakes the present thread at once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 11:19:05 +02:00
b6cc4fe7f9 feat(videoout): implement sceVideoOutDeleteOutputModeEvent
Unsubscribe an event queue from the output mode events that
sceVideoOutAddOutputModeEvent registers, the same way the flip and
vblank events are removed. Deleting a registration that does not exist
succeeds, and a null queue or an invalid handle throws.

Co-Authored-By: Gemini 3.8 Flash <noreply@google.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 02:36:47 -04:00
XairRrR da642e807b fix(libSceVideoOut): take 64-bit VRR peg arguments and test peg and unpeg 2026-10-11 01:55:16 +02:00
Rohan K 179c9b6014 fix(videoout): add throwing output status with VRR export 2026-10-10 18:14:49 +05:30
XairRrR c9fe124c10 feat(libs): resolve command-buffer flip buffers when the GPU reaches the flip
A flip packet names a buffer index; the buffer was looked up when the
command buffer was submitted, so a title that registers its buffers
after submitting the first frame failed with "flip buffer is not
registered". The buffer is now resolved when the GPU reaches the flip,
as the hardware does. A flip whose buffer is still unregistered then
presents black and completes (see TechnicalDebt).

Uncharted: Legacy of Thieves Collection (PPSA05684) submits its first flip before registering its buffers and stopped with "flip buffer is not registered".
2026-10-10 09:54:29 +02:00
MathiasDevelopesandClaude Opus 5.5 85d1eb2e60 fix(libSceVideoOut): overlay-bus flips no longer replace the main output
A title that opens a main and an overlay port flips both, and every flip
was presented as a whole frame, so the window alternated between the two
buses: PPSA01736 shows its intro on the main bus and an empty overlay,
and the intro blinked black on every other frame. Overlay flips now
complete and signal their events without being shown. Compositing the
overlay over the main output is not implemented.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 08:48:03 +02:00
Adrià f3999054bd Merge pull request #1648 from Pedroj-64/fix/videoout-closed-port-flip-cancel
fix(videoout): cancel flips on a port the title closed instead of failing the driver
2026-10-10 08:03:46 +02:00
hugodearaujoandClaude Opus 5.5 cadcbfd3a8 fix(videoout): answer output mode queries with the console's codes
Measured on a PS5 (firmware 13.60) through dlopen of
libSceVideoOut.sprx on a handle the payload opened.
sceVideoOutInitializeOutputOptions writes 0xFF to byte 2 of the 64-byte
options and returns INVALID_ADDRESS for a null pointer.
sceVideoOutIsOutputSupported checks the handle, then the reserved
arguments, then the mode, then the options. It never answers 0: a mode
the display lacks returns UNSUPPORTED_OUTPUT_MODE, and a value that is
not a mode returns 0x8029001E. Options must keep the initialized words,
except word 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:42:40 +02:00
Adrià 7b705629a6 Merge pull request #1714 from johnmaia/feat/videoout-resolution-status
feat(videoout): implement sceVideoOutGetResolutionStatus
2026-10-09 23:54:46 +02:00
Gjon Gojcevic 04dec3ddbc feat(libSceVideoOut): register the VRR status event and accept the VRR status call
LibwuIonIBw registers video out event id 16, which the host never triggers because its VRR state does not change; kP2L8t3j-aM returns 0 without effect.
2026-10-09 23:12:08 +02:00
Pedro a1efdab629 fix(videoout): cancel flips on a port the title closed instead of failing the driver
A flip still queued or in presentation when the title closes its port is discarded, as on hardware, rather than stored as a driver failure. A closed port no longer terminates the presentation thread nor surfaces from Shutdown. The lifetime test now expects cancellation and the reopen mode is registered in ctest.
2026-10-09 09:42:53 -05:00
Dean 3e66276cba Merge pull request #1367 from Raghav314/fix/videoout-window-at-start
fix(videoout): create the window and the device when VideoOut starts
2026-10-09 21:03:10 +13:00
john.maiaandClaude Opus 5.5 16824f2678 feat(videoout): implement sceVideoOutGetResolutionStatus
Three homebrew titles from #1578 import it and stop at start-up without
it: ps5-opengl (PPSA99005), EVO-PLAYER-PS5 (PPSA99039) and
ProsperoRadio (PPSA99001).

It reports the port's resolution as the full and pane size and the
refresh rate ID as sceVideoOutGetOutputStatus does. The 48-byte layout
follows the declarations in ps5-opengl and EVO-PLAYER-PS5, which agree;
the screen size is 0 and the flags are 0. An invalid handle or a null
status throws, as in the other status getters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:24:46 +01:00
boykopovar 2441bd265d perf(log): write frame timings async to a buffered file 2026-10-08 17:29:49 +03:00
raghav314andClaude Opus 5.5 1a2bbc5d3e fix(videoout): create the window and the device when VideoOut starts
The driver created a windowless Vulkan device at the first dispatch and
replaced it with a windowed one at the first flip. The replacement built a
second device and re-imported every host import, and the first flip paid
for it.

VideoOut now creates its window when it starts (the first VideoOut call),
at the default 1920x1080 output, and attaches it to the driver
(AgcDriverAttachWindow) before the call returns. The driver creates its
device with that window, so GPU work and presentation use one device.
Present no longer creates or replaces a device. A device created by GPU
work before VideoOut started is still replaced, now in AttachWindow.

A failure to create the window or the device is thrown from that first
VideoOut call instead of terminating the presentation thread.

Tests:
- video_out_flip_tests onedevice: GPU work, then a flip, leaves one device.
- pacing makes its first presentation span vblanks with GPU work queued
  ahead of the flip; it relied on the device being created at the flip.
- unavailable expects the failure from sceVideoOutOpen.
- guest_video_out_wqhd_detection writes a param.json for the window title
  and is skipped without a display or Vulkan device unless
  ANYPS5_REQUIRE_DISPLAY is set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 05:54:05 +05:30
raghav314andClaude Opus 5.5 958b856832 feat(libSceVideoOut): implement sceVideoOutAllowOutputResolutionWqhdDetection
Lets an open port report 2560x1440 output (resolution 4). The output
status here is 1080p or 2160p, so the call changes nothing it reports.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:10:25 +05:30
Celegans12 241faf881e feat(agc): present DCC display buffers whose keys are uncompressed or fast-cleared
sceVideoOutRegisterBuffers2 threw "DCC presentation is not implemented"
for category 1 (DCC-compressed) buffers, which PPSA26344 registers. Such
a buffer now needs DCC metadata and the tiled layout, and dcc_control may
only use the CB_DCC_CONTROL block layout bits 0x10026c.

At a flip the keys are read behind their recorded writers, one byte per
256 bytes as in the driver's DCC model. Uncompressed keys present the
stored texels as before; a uniform clear code presents its color with a
GPU clear of the scaler's source image; a pending storage image is used
when it serves the keys. Mixed or unreadable keys, clear codes the
display format has no DCC encoding for, register-clear keys over a
pending image and a clear color wider than 32 bits throw. Buffers
without DCC take the old path.
2026-10-05 23:45:15 +02:00
Celegans12andClaude Opus 5.5 d3e2e53a7c feat(videoout): accept the STRICT_COLORIMETRY buffer option
sceVideoOutRegisterBuffers2 and sceVideoOutSubmitChangeBufferAttribute2
threw for every buffer attribute option other than 0. PPSA26344 builds
its display buffers with option 8 through the libSceAgc helper linked
into it, so its first registration failed.

Option 8, VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY (name
and value from KytyPS5), is now accepted and presented as option 0;
every other option still throws. What the console changes for it is
unknown and recorded in TechnicalDebt. The rejection now names the
tiling mode, pitch, aspect ratio and option it was given.

video_out_flip_tests decode checks that option 8 describes the same
buffer as option 0 and that options 1, 32 and 40 are rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:53:26 +02:00
Dean Galvin 151fec7fd6 fix(videoout): read the open param as the service thread's priority and affinity
and throws for any non-zero word after it. Its layout matches shadPS4's
ServiceThreadParams instead: an unknown first word (16), a set-priority flag
and a priority (256..767), a set-affinity flag and a 64-bit CPU mask at
offset 16. PPSA21564 passes 16, 1, 0x100, 1 and 0x1FFF, so it stops at
startup on main.

sceVideoOutOpen now validates each field and reads the mask only when its
flag is set, so a 16-byte param with both flags clear still works. The
priority and affinity are not applied, since the present and vblank threads
are host threads; this and the unknown first word are listed in the
technical debt.
2026-10-02 21:05:25 +13:00
boykopovar 643c8cfc99 Merge pull request #239 from adriadam10/fix/error-codes
fix(libs): correct VideoOut and Pad error codes
2026-10-01 21:59:04 +03:00
Adrià FranchandClaude 76be6796dc fix(libs): correct VideoOut and Pad error codes
Ten libSceVideoOut and two libScePad error constants had values that
belong to other errors of the same library (for example INVALID_HANDLE
was 0x80290003 and RESOURCE_BUSY / SLOT_OCCUPIED were swapped). They now
match KytyPS5, shadPS4 and fpPS4, which agree on all of them.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:53:49 +02:00
Adrià FranchandClaude 63501b6d73 feat(libSceKeyboard): implement the keyboard library
Keyboard input follows libSceMouse: the video out event loop forwards SDL
key and focus events, whose scancodes are USB HID usages, and the library
keeps the pressed keys, modifiers and lock LEDs in a 16-entry history for
sceKeyboardRead and a snapshot for sceKeyboardReadState.
sceKeyboardGetKey2Char translates the 101-key arrangement; the 106-key
one throws and is listed as technical debt.

KeyboardData holds 16 key codes (96 bytes), not 6.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:00:23 +02:00
boykopovar 7411f17cb7 Merge pull request #128 from oneandonlydean/feat/videoout-open-param
feat(videoout): accept a zeroed open param
2026-09-30 18:54:15 +03:00
boykopovar 4ed3199171 Merge pull request #84 from OverkillLabs/feat/pad-gamepad-haptics
feat(pad): motion sensors, rumble, adaptive triggers and light bar over SDL
2026-09-29 10:47:52 +03:00
OverkillLabsandClaude Sonnet 5 e532b19cee refactor(pad): trim comments and apply naming conventions
Bring the pad-gamepad-haptics diff in line with docs/dev/CONVENTIONS.md:
strip explanatory/rationale comments (struct layouts, algorithm notes,
rewired-NID rationale) down to code only, and rename the anonymous-
namespace helpers in PadState.cpp (Normalize/Fuse/EncodeZones/MaxOf/
ScaleStrength) to camelCase to match upstream's free-function style.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 04:24:39 +03:00
Dean Galvin 7447392f87 feat(videoout): accept a zeroed open param
sceVideoOutOpen threw for any non-null param. PS5 titles pass a 16-byte
open param whose first word is its size, so they could not open a port.

A param whose size word is 16 and whose other three words are zero
requests nothing beyond a null param and is accepted. Any other size,
or any non-zero option word, still throws.
2026-09-29 13:25:25 +13:00
boykopovar 39fd90b050 fix(kernel): orderly shutdown when closing the display window 2026-09-28 18:30:34 +03:00
OverkillLabsandClaude Sonnet 5 1d245cbeb2 videoout: bridge SDL sensor/haptics to pad output alongside existing input-mapping flow
Reconcile our SDL gamepad motion/haptics work with upstream's
configurable keyboard/mouse binding feature (PadInput now built around
Pad::LoadInputMapping() and a std::vector<Pad::InputBinding>). Upstream's
openFirstAvailableController()/openController(deviceIndex) flow and
HandleEvent/Update/publish logic for keyboard, mouse, and wheel
bindings are kept as-is (including APS5_NO_PAD_INPUT handling); the
sensor-enabling and host-haptics steps are grafted on as additional
work done once a controller is open:

- openController(deviceIndex) now also calls enableSensors() and
  marks a re-apply of the current guest output request pending.
- New sampleController()/applyOutput()/enableSensors() bring in real
  gamepad sampling, motion sensor reads, DualSense touchpad finger
  tracking, and pushing rumble/light bar/adaptive trigger state out via
  SDL_GameControllerRumble/SetLED/SendEffect. sampleController()'s
  button list and trigger/stick scaling are an exact copy of the
  button/trigger/stick reading that used to be inlined in publish()
  under the SDL_GameControllerGetAttached check (no deadzone added,
  no extra button remapped) -- only the motion, touchpad, and
  device-kind sampling on top of it are new.
- Update() now also samples the controller and applies pending output
  every tick, in addition to upstream's SDL_GameControllerUpdate() call
  and its keyboard/mouse/wheel timing logic.
- publish() seeds PadInputState from the sampled gamepad state first
  (buttons/sticks/analog triggers/motion/touch/device kind), then
  layers upstream's keyboard/mouse binding loop on top exactly as
  upstream had it, so a bound key still overrides the gamepad the same
  way it did before this merge. Upstream's L2/R2 button-flag derivation
  is preserved, just computed once at the end from whichever value
  (gamepad or a keyboard/mouse override) ends up in analogButtonsL2/R2.
- The background-events SDL hint is now set unconditionally (previously
  only inside the "not yet initialized" branch), since upstream's own
  VideoOutDriver already brings up SDL_INIT_GAMECONTROLLER before
  PadInput is constructed, which meant the hint would never run.

No changes were needed in VideoOutDriver.cpp: PadInput lazily
initializes SDL_INIT_GAMECONTROLLER itself in
openFirstAvailableController() (already a no-op if the subsystem is up),
and the class's public interface (default-constructible, HandleEvent/
Update) is unchanged, so upstream's existing `PadInput padInput;` /
HandleEvent / Update call sites keep working without modification.
VideoOutDriver.cpp's own independent flip-queue/vblank-telemetry rework
was left untouched as out of scope.

Confidence: high for the keyboard/mouse binding path (untouched) and
for the gamepad button/stick/trigger path (byte-for-byte copy of the
pre-existing mapping); the new motion/haptics/touchpad code is novel
and builds/links cleanly but has not been run against real hardware.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:43:27 +03:00