Commit Graph
7 Commits
Author SHA1 Message Date
Get-fix 901b92c794 feat(libSceVideoOut): register PS4 display buffers
Add the PS4 functions sceVideoOutSetBufferAttribute and
sceVideoOutRegisterBuffers on top of the existing registration. The PS4
call uses the first free attribute set and returns its index. It
accepts linear A8R8G8B8_SRGB and A8B8G8R8_SRGB buffers, which map to the
PS5 B8G8R8A8 and R8G8B8A8 formats. It throws for tiled buffers, whose
PS4 layout differs from the PS5 one. Linear PS4 buffers may be 4 KiB
aligned: the OpenOrbis graphics sample places its second 1920x1080
buffer 8,294,400 bytes after the first. PS5 buffers keep the 64 KiB
rule. A handle with PS4 buffers writes the PS4 flip status (64 bytes)
and vblank status (32 bytes). Writing the 128-byte PS5 flip status into
the sample's stack structure overwrote its saved frame pointer.
2026-10-14 20:52:00 +03:00
Adrià 937cd6cab2 Merge pull request #5539 from JJenkx/feat/videoout-eop-flips
feat(videoout): present reserved flips from tagged GPU completion
2026-10-14 15:04:12 +02:00
JJenkx 8c0c449173 feat(videoout): present reserved flips from tagged GPU completion
Rebased onto main as one commit (conflicts in debt notes, Presentation.cpp includes and Submission.cpp helpers).
2026-10-14 14:22:36 +02:00
JJenkx aef1b2989c feat(videoout): expose buffer labels and release replaced frames 2026-10-12 23:13:18 -04:00
omurc4 d40189d707 feat(libSceVideoOut): export sceVideoOutAddBufferAttributeOption
Elden Ring Nightreign (PPSA25380) imports the function, which no library
exported, so the title failed to load. The option is ORed into the buffer
attribute and a null attribute throws. Options other than 0 and 8 still
throw when the buffers are registered.
2026-10-11 13:26:22 -04:00
boykopovar 497821e94f feat(sceVideoOut): video out functions impl (wip) 2026-09-12 11:02:17 +03:00
boykopovar bd16eaaacf refactor(libs): organize libSceVideoOut with cmakelists 2026-09-11 16:41:01 +03:00