Commit Graph
8 Commits
Author SHA1 Message Date
xXPBSXxandClaude Sonnet 5.5 21ff40a95c docs(input): list the default keyboard and mouse bindings
INPUT_MAPPING.md names the actions and says that omitted actions keep their built-in bindings, but not what those bindings are. The table is read from InputMapping in core/libs/prx/libScePad/include/InputMapping.hpp.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 23:25:54 +02:00
Adrià f3b5daaf85 Merge pull request #4836 from dantdmdarealguy/docs/input-touchpad-fingers
docs(input): describe the forwarded touchpad fingers and the View button
2026-10-14 19:14:47 +02:00
AlxcBTWandClaude Opus 5.5 b8ed78902f fix(input): read the input file from paths with non-ASCII characters
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:52:30 +02:00
AlxcBTWandClaude Opus 5.5 38bc0fd348 feat(input): turn mouse speed into a smooth right-stick tilt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:00:20 +02:00
Mouad-Scriptz-0andClaude Fable 5.1 94087d08b0 feat(libSceVideoOut): capture the host cursor for guest mice and scale their deltas
The console's mouse reports relative motion, so the host cursor can never line
up with the cursor a title draws. While a title has a mouse open and the
window is focused the host cursor is hidden and captured, released on focus
loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled
from the presented image's size in window units to the title's display
resolution with sub-pixel carry, so the title's cursor travels as far as the
host pointer would, on scaled desktops and letterboxed windows alike.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-13 14:05:52 +00:00
dantdmdarealguy 1258d35451 docs(input): describe the forwarded touchpad fingers and the View button 2026-10-12 18:15:28 -05:00
dantdmdarealguy 3c581619d3 feat(input): configure stick deadzones and mouse sensitivity
anyps5-input.ini accepts LeftStickDeadzone and RightStickDeadzone (whole
percent, 0 to 90), a radial deadzone on the controller sticks whose
remaining travel is rescaled to the full range, and MouseSensitivity
(above 0, at most 10), which replaces the fixed factor of 1 for mouse
look. The defaults keep the current mapping exactly.
2026-10-11 15:57:12 -05:00
boykopovar 00261033fa refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00