Windows answers a SYN to a closed port with a RST and then retransmits
the SYN, so connect to a closed loopback port takes about 2 s before
ECONNREFUSED; FreeBSD fails at once. PS5VR (PPSA99177) makes about 33
such connects to 127.0.0.1:17600 and reaches its home screen 45 s late.
When no socket listens on the destination port (GetExtendedTcpTable),
a loopback connect now sets SIO_TCP_INITIAL_RTO with no SYN
retransmissions and fails at once. A port with a listener keeps the
retransmissions: Windows also answers a SYN to a full accept backlog
with a RST, and the retransmission connects once the server accepts,
as the console's does after FreeBSD drops the SYN.
guest_refused_connect requires ECONNREFUSED in under a second for a
closed port through libkernel connect and sceNetConnect, and a second
connect to a listener with backlog 1 to succeed once the server accepts
the first, through both.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
When the address came during the wait, the host receive that followed
waited its whole SO_RCVTIMEO again, so a receive could take up to twice
the timeout. FreeBSD's soreceive_dgram sleeps once per timeout. Now the
receive waits for a datagram with WSAPoll only for what is left of the
timeout, and fails with EAGAIN when it runs out, as before. Nothing
changes when the socket already had an address or has no timeout.
A receive on an unbound datagram socket checked the host socket every
10 ms, so it went on waiting up to 10 ms after another thread's bind,
connect or send had named the socket. sceNetBind now wakes the waiting
receives. On Windows a datagram connect or a send marks the socket bound
and wakes them once the host socket has its local address; a raw socket
that a send leaves without one stays unmarked and keeps waiting.
On Windows a receive on a datagram socket with no local address waits
for one. A sceNetShutdown of the receive side now ends that wait, and
later receives return 0 at once; a zero-length receive returns 0 without
waiting. FreeBSD's soreceive_dgram returns 0 in both cases. Before, a
thread blocked in such a receive kept waiting after the socket was shut
down.
With libSceNet sockets on ordinary descriptor numbers (#4391), poll on a
libSceNet socket threw "neither a socket nor a pipe": poll only knew
libkernel sockets and pipes, while select already asks libSceNet through
its poller. libSceNet now lends libkernel the host socket behind a
descriptor, together with an owner that keeps it open, so poll puts it in
the same WSAPoll or poll call as libkernel sockets. ProsperoLight
(PPSA99002) stopped here on Linux and now reaches its PC list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EvDbpwUPTa78oCAJqe7m9K
With libSceNet sockets on ordinary descriptor numbers (#4391), a title
that makes a libSceNet socket non-blocking with plain fcntl(F_GETFL) and
fcntl(F_SETFL, O_NONBLOCK) reached File::Fcntl, whose classification
throws for a socket. libSceNet now registers a status control with
libkernel, like its option setter: F_GETFL returns O_RDWR with the
socket's non-blocking flag, F_SETFL sets it through SO_NBIO, as fcntl
already does for libkernel sockets. ProsperoLight (PPSA99002) stopped
here on Linux.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017WeVmjnnPPKdxVTpr2Vjtw
sceNetRecv, sceNetRecvfrom and sceNetRecvmsg called Winsock's receive
straight away. Winsock fails a receive on a socket with no local address
with WSAEINVAL, so on Windows the call returned EINVAL at once. On the
console the receive waits: FreeBSD 11.4's soreceive_dgram sleeps on the
receive buffer whether or not the socket has an address, returns
EWOULDBLOCK for a non-blocking socket, and a send from another thread
binds the socket so the reply can arrive.
Steam Remote Play (PPSA99350) relies on that. Its stream library opens
its discovery socket, starts receiving on a worker thread, and binds the
socket only when another thread sends the discovery broadcast. On
Windows the worker got EINVAL, took it as fatal and closed the socket
before the broadcast went out, so the title never found a PC running
Steam.
On Windows a receive on a datagram socket with no local address now
waits until a bind, connect or send gives it one, checking every 10 ms.
A non-blocking socket fails with EAGAIN at once, and the receive timeout
ends the wait with EAGAIN. An abort or close ends the wait, and the host
receive then fails as before. Once the socket has an address it is noted
as bound, so later receives skip the check, and a later sceNetBind fails
with EINVAL as it does on the console.
sceNetSetsockopt took the BSD timeout options, SO_SNDTIMEO (0x1005) and
SO_RCVTIMEO (0x1006), like Sony's 0x1105 and 0x1106: as an int of
microseconds read from the first four bytes. A caller passing a struct
timeval got tv_sec taken as microseconds, so {0, 100000} meant to wait
100 ms became 0 and disabled the timeout, and the receive blocked until
data came.
On the console 0x1006 takes a timeval, as FreeBSD 11.4's sosetopt does.
ProsperoLight (PPSA99002) gives it {0, 100000} through sceNetSetsockopt,
and its log from a console (firmware 12.20) shows Moonlight's receive
timing out every 100 ms before the first packet ("Received first video
packet after 400 ms"). Sony moved only these two timeval options to
0x1105 and 0x1106, as ints. On AnyPS5 the receive never times out, so
ProsperoLight's receive threads never wake when the PC stops sending and
LiStopConnection never returns: the stream screen freezes when a session
ends from the PC side. Steam Remote Play (PPSA99350) sets {0, 10000} the
same way and stays on "THE PC DID NOT ANSWER" when the PC doesn't reply.
0x1005 and 0x1006 now go through the timeval path that setsockopt() on a
libSceNet socket already uses (EINVAL for a value shorter than a timeval,
EDOM for a negative or out-of-range one). sceNetGetsockopt gives them
back as a timeval cut to the caller's length, as FreeBSD's sooptcopyout
does. 0x1105 and 0x1106 keep taking an int of microseconds.
sceNetConnect() on a connected datagram socket rejected an address
whose family is AF_UNSPEC (a null address) with EINVAL before touching
the socket, so the socket stayed connected: sceNetGetpeername() still
reported the old peer and datagrams from any other sender were dropped
by the host.
FreeBSD 11.4 disconnects a connected datagram socket first and only then
looks at the address. sys/kern/uipc_socket.c, soconnectat():
* If protocol is connection-based, can only connect once.
* Otherwise, if connected, try to disconnect first. This allows
* user to disconnect by connecting to, e.g., a null address.
*/
if (so->so_state & (SS_ISCONNECTED|SS_ISCONNECTING) &&
((so->so_proto->pr_flags & PR_CONNREQUIRED) ||
(error = sodisconnect(so)))) {
udp_disconnect() (sys/netinet/udp_usrreq.c) clears the peer and keeps
the local port. connect(2): "Datagram sockets may dissolve the
association by connecting to an invalid address, such as a null
address." libkernel's connect gets the same change in #4498.
A connected datagram socket given an address whose family byte is 0 is
now disconnected on the host first (AF_UNSPEC on Linux, a zeroed
address of the socket's family on Windows), and the call then fails
with EINVAL as before. Linux also drops an ephemeral local port on that
disconnect, so the port is bound again on the wildcard address, which
is what FreeBSD leaves. A host failure during the disconnect is
returned as the call's error. Stream sockets keep the previous path.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Steam Remote Play (PPSA99350) reads SO_RCVBUF on its UDP socket with
sceNetGetsockopt, and main fails it with EOPNOTSUPP (0x8041012d),
although sceNetSetsockopt already accepts the option.
FreeBSD 11.4 answers both options with the buffer's high-water mark
(sys/kern/uipc_socket.c, sogetopt), which setsockopt sets to the
requested size through sbreserve:
case SO_SNDBUF:
optval = so->so_snd.sb_hiwat;
goto integer;
case SO_RCVBUF:
optval = so->so_rcv.sb_hiwat;
goto integer;
sceNetGetsockopt now answers both. A size the guest set is reported as
set, as on FreeBSD; reading the host would give twice the value on
Linux, which doubles it. Before the guest sets one, the host socket's
current size is reported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Resolve a host name to its first IPv6 address through the host resolver
(getaddrinfo with AF_INET6) and write the 16-byte address. The lookup
shares the IPv4 path's resolver bookkeeping (abort preservation, error
state); a name without an IPv6 address fails with RESOLVER_ENODNS like a
failed lookup. Nonzero flags throw.
Metal Gear Solid 4 Master Collection (PPSA18194) imports it and failed to
load without it (unresolved zl35YNs9jnI from libSceNet.prx).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#4988 adds a constant after NET_SO_RCVTIMEO and #4989 adds a function before receive_error, so defining the SCE timeout constants and timeout_option there made the pull requests conflict.
libkernel numbered guest sockets from GuestSockets::FirstDescriptor
(0x10000000), so a title that puts a socket in a 1024-bit fd_set writes
fd / 8 bytes past it. The Epic Online Services SDK does this on its
RtcNetworkThread and three titles stop there (#1794):
Palworld PPSA23126 (queeeef, main a11c8f7f7):
FATAL: unhandled exception 0xc0000005 on thread 37164 'RtcNetworkThread'
rip 0x00007ffcdb1ea2be eossdk-ps5-shipping.prx.guest.prx+0xdea2be
rcx 0000000010000005 rsi 0000000000400000 r12 0000000010000005
The Mound PPSA26223 (xXPBSXx, main 0a8b1d32b):
FATAL: unhandled exception 0xc0000005 on thread 'RtcNetworkThread',
rip eossdk-ps5-shipping.prx.guest.prx+0xefc6f4, rcx = 0x10000005,
rsi = 0x400000
Dying Light 2 PPSA02262 (tv7):
FATAL: unhandled exception 0xc0000005 on thread 'RtcNetworkThread'
rcx 0000000010000005 ... rsi 0000000000400000 ... r12 0000000010000005
On FreeBSD 11.4 (8c639945) FD_SETSIZE is 1024 (sys/sys/select.h:58-59)
and sockets take the lowest free entry of the one process descriptor
table that files use (kern_descrip.c:1643-1660 fdalloc,
uipc_syscalls.c kern_socket through falloc).
Every socket number is now a real host descriptor: a zero-access NUL
handle registered with _open_osfhandle on Windows (as directory
descriptors already are) and an F_DUPFD_CLOEXEC duplicate of the host
socket on Linux. The socket table maps that number to the socket, so
"is this a socket" is a table lookup instead of a range check at the 31
former FirstDescriptor comparisons. close releases both the socket entry
and the number, dup and dup2 duplicate the number through the host table
and keep the socket shared, dup2 of a file onto a socket number drops the
socket entry, and sceKernelClose now closes sockets too. sceNetSocket and
sceNetAccept take their ids from the same table instead of a counter from
32, so libkernel and libSceNet numbers never collide.
select polls guest sockets alongside libSceNet sockets, the random device,
stdio and (on Linux) host descriptors; poll throws only for an open
descriptor that is not a guest socket and reports POLLNVAL otherwise.
File calls that used to fail with EBADF on the socket range return
FreeBSD's answer for a socket: lseek ESPIPE (kern_lseek), ftruncate and
getdirentries EINVAL (invfo_truncate, getvnode), flock EOPNOTSUPP;
fstat on a socket throws. pread on a closed descriptor returns EBADF.
title failing on host descriptor numbers; these three titles are that
case, and this change keeps host numbering for files and only moves
sockets into it.
Tests: guest_socket_descriptors (new: socket below 1024, select on a
socket and a file together, close frees the number for a file, dup of a
socket, sceKernelClose), guest_select (socket and pipe together, Linux),
guest_poll, guest_dup, guest_socket_pair, guest_fstatfs,
guest_posix_filesystem and guest_sce_net updated.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 20378375b31eb5db922db6e55f45e44a4dae6445)
sceNetSend, sceNetSendto, sceNetRecv, sceNetRecvfrom, sceNetRecvmsg and
sceNetSendmsg failed with EOPNOTSUPP for any flag other than MSG_PEEK on
a receive, so a game polling a socket with MSG_DONTWAIT got an error on
every call instead of its data or EWOULDBLOCK.
FreeBSD 11.4 defines the flag in sys/sys/socket.h:
#define MSG_DONTWAIT 0x80 /* this message should be nonblocking */
and soreceive_generic() (sys/kern/uipc_socket.c) treats it like a
non-blocking socket for that one call:
if ((so->so_state & SS_NBIO) ||
(flags & (MSG_DONTWAIT|MSG_NBIO))) {
SOCKBUF_UNLOCK(&so->so_rcv);
error = EWOULDBLOCK;
goto release;
shadPS4's sceNet uses the same value (ORBIS_NET_MSG_DONTWAIT 0x80).
On Linux and macOS the flag now maps to the host's MSG_DONTWAIT, alone
or with MSG_PEEK on a receive. Winsock has no per-call non-blocking
flag, so Windows keeps failing with EOPNOTSUPP for it; TechnicalDebt
records that. Other flags still fail with EOPNOTSUPP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
UFC 6 (PPSA23566) imports sceNetResolverAbort (#992, #1502); Palworld
(PPSA23126) and LEGO Horizon Adventures (PPSA14632) import
sceNetResolverStartNtoaMultipleRecords.
Signatures and behaviour follow shadPS4 811bfcd7d17e
(src/core/libraries/net/net.cpp, net_resolver.cpp); the abort signature
also matches SharpProspero Interop/Net/Socket.cs.
sceNetResolverStartNtoaMultipleRecords shares the lookup of the Ex form
and, like it, throws for any flag. sceNetResolverAbort returns EBADF for
an unknown resolver and throws for flag bits other than NTOA (1) and
ATON (2) preservation. Host lookups cannot be interrupted, so an abort
during a running lookup makes it fail with EINTR when the host call
returns, without writing its output; with nothing running, the
preservation flags make the next lookup of that kind fail with EINTR.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit bcc8be8a58aa6a9e6b7c288d8a90af6ed63837aa)
sceNetAccept, sceNetGetsockname, sceNetGetpeername, sceNetRecvfrom and
sceNetRecvmsg stored the full address length (16 or 28) even when the
caller's buffer was shorter and only part of the address was copied.
FreeBSD 11.4 stores the copied length, the smaller of the two
(kern_accept4, kern_recvit, kern_getsockname and kern_getpeername in
sys/kern/uipc_syscalls.c), as libkernel's socket calls do since #4295.
sceNetGetsockname on a socket that is neither bound nor connected failed
with EINVAL on Windows, where Winsock reports WSAEINVAL. FreeBSD 11.4
returns the wildcard address with port 0 (in_getsockaddr and
in6_getsockaddr in sys/netinet/in_pcb.c and sys/netinet6/in6_pcb.c), and
Linux already does, so the call now builds that address for the socket's
family.
sceNetEpollWait copied the whole event a title passed to
sceNetEpollControl, so the ident and reserved fields came back as the
title had left them. The ident of a returned event is the id that was
registered and reserved is 0 (shadPS4 net.cpp sceNetEpollWaitImpl,
KytyPS5 network.cpp EpollWait); a title that registers a socket without
filling ident and looks the socket up by it now finds it.
sceNetEpollWait used Linux's EPOLLOUT bit (4) for writability. The SCE
value is 2 (shadPS4 net_types.h ORBIS_NET_EPOLLOUT, KytyPS5 network.cpp
EPOLL_OUT, SharpProspero Socket.cs EpollOut); IN (1), ERR (8) and HUP
(0x10) already match. A socket registered for OUT was never polled for
writability, so the wait ran out its timeout or blocked forever, and an
IN|OUT registration never reported OUT.
sceNetSetsockopt and sceNetGetsockopt answered EOPNOTSUPP for 0x1105 and
0x1106, the SCE send and receive timeouts in microseconds (shadPS4
net_types.h ORBIS_NET_SO_SNDTIMEO/RCVTIMEO, SharpProspero Socket.cs
SoSndTimeo/SoRcvTimeo, KytyPS5 network.cpp). A title that set a receive
timeout this way then blocked in sceNetRecv for good. Both options now
set and read the timeouts that 0x1005 and 0x1006 already do.
On Linux, socket() and sceNetSocket() create AF_INET6 sockets in the
host's default dual-stack mode (net.ipv6.bindv6only is 0), so a wildcard
IPv6 bind also claims the IPv4 port. A title that keeps an IPv4 and an
IPv6 socket on the same port fails: with 0.0.0.0:P bound, binding [::]:P
returns EADDRINUSE (48), and an IPv6 socket bound to [::] also receives
IPv4 traffic from v4-mapped peers.
FreeBSD makes every new IPv6 socket IPv6-only. sys/netinet6/in6_proto.c:
VNET_DEFINE(int, ip6_v6only) = 1;
sys/netinet/in_pcb.c, in_pcballoc():
if (INP_SOCKAF(so) == AF_INET6) {
inp->inp_vflag |= INP_IPV6PROTO;
if (V_ip6_v6only)
inp->inp_flags |= IN6P_IPV6_V6ONLY;
}
and sys/netinet6/in6_pcb.c, in6_pcbbind(), looks for an IPv4 owner of
the port only when the flag is clear:
if ((inp->inp_flags & IN6P_IPV6_V6ONLY) == 0 &&
IN6_IS_ADDR_UNSPECIFIED(&sin6->sin6_addr)) {
socket() and sceNetSocket() now set IPV6_V6ONLY on every IPv6 socket
they create. Windows already defaults to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libkernel's setsockopt() hands options for a libSceNet socket to
sceNetSetsockopt(), whose SO_RCVTIMEO and SO_SNDTIMEO take an int of
microseconds. The POSIX call takes a struct timeval, so main read the
low half of tv_sec as microseconds: {1, 250000} set a 1 microsecond
receive timeout, {0, 500000} set 0, which disables the timeout, and an
out-of-range tv_usec was accepted.
FreeBSD reads a struct timeval, sys/kern/uipc_socket.c, sosetopt():
case SO_SNDTIMEO:
case SO_RCVTIMEO:
...
error = sooptcopyin(sopt, &tv, sizeof tv,
sizeof tv);
if (error)
goto bad;
if (tv.tv_sec < 0 || tv.tv_usec < 0 ||
tv.tv_usec >= 1000000) {
error = EDOM;
goto bad;
}
and sooptcopyin() fails a shorter value with EINVAL:
if ((valsize = sopt->sopt_valsize) < minlen)
return EINVAL;
setsockopt() on a libSceNet socket now converts the timeval for these
two options, with EINVAL for a short value and EDOM for a negative or
out-of-range one. sceNetSetsockopt() keeps taking microseconds; both
paths share the code that sets the host timeout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>