Commit Graph
1087 Commits
Author SHA1 Message Date
Adrià 489466d3f9 Merge pull request #5734 from YossiYad/fix/strip-last-provoking
fix(agc): refuse last-vertex strips only for reads of a vertex slot
2026-10-15 15:03:44 +02:00
Adrià 3ee5371915 Merge pull request #5627 from AlxcBTW/fix/agc-htile-written-by-any-kernel
fix(agc): take depth fast clears from HTILE written by any kernel
2026-10-15 14:52:34 +02:00
Romans Pokrovskis 9e27d0b623 fix(agc): bound native HTILE clears to the kernel offset span 2026-10-15 14:00:57 +02:00
Romans Pokrovskis 7d0dd69f0a feat(agc): import completion-proven native HTILE clears 2026-10-15 14:00:57 +02:00
Adrià b3f9f89e62 Merge pull request #5604 from babyhuey/fix/agc-geometry-vgpr-count
fix(agc): accept geometry programs with fewer GS and ES input VGPRs
2026-10-15 13:59:30 +02:00
AlxcBTW 139e3b86ed fix(agc): route native-owned depth binds before the HTILE read and store-back
A multisampled depth target is created as, or already is, the native depth owner, and a target whose HTILE overlaps a resident depth guard aliases one. Neither may have its HTILE read or rewritten by the generic store-back: the expanded words would be a guest write over the owner's range. DepthSurfaceView decides this before the store-back, which still runs before GpuMutex() and the surfaces mutex are taken. NativeMultisampleDepth binds the owner and a single-sample alias of its HTILE and checks the words stay untouched.
2026-10-15 13:55:39 +02:00
AlxcBTW cc022df348 fix(agc): take a slice of a depth array from its own HTILE only when its words are uniform
A fill or clear the driver recognizes over an HTILE drops the range's last-read generation, so the
next bind reads the words and stores them back even when the write tracker did not see the fill's
stores. A depth view of slice 1 or later reads the HTILE at its own address
(DB_HTILE_DATA_BASE + slice * HtileMetadataBytes); the HTILE word layout is only modelled for slice 0,
so such a slice takes the clear and the store-back only when all its words are equal and keeps its
fill-time fast clears otherwise. DepthTarget::slice carries DB_DEPTH_VIEW SLICE_START.

agc_driver_depth_fast_clear_submit: an unrecognized kernel clears the HTILE on two frames in a row and
both clears are taken; slice 1 with words that are not all equal is refused and stored back untouched;
slice 1 with equal words takes the clear. agc_driver_graphics checks the decoded slice.
2026-10-15 13:53:50 +02:00
AlxcBTW 3e61fcf1f9 fix(agc): read and store back the whole pipe-aligned HTILE outside the surfaces lock
The bind-time HTILE read covered one word per 8x8 tile from DB_HTILE_DATA_BASE, but main models the
HTILE as the pipe-aligned SW_64KB_Z_X metadata (HtileMetadataBytes, the extent HtileFillCovers takes):
at 1920x1080, 1856 of the 32400 tile words lie past the first tiles*4 bytes, so they kept ZMask 0
after a store-back. The read and the store-back now cover the whole metadata and run before the
surfaces mutex is taken, since both wait for recorded work over the range. The tests' HTILE arrays
hold the whole metadata.

PPSA25344 (Unreal Engine 5) decodes its depth through HTILE in its Nanite depth export after the
depth prepass and takes ZMask 0 as a tile holding the clear value; the new
agc_driver_depth_fast_clear_submit case checks that a draw after a fast clear leaves every word
expanded.
2026-10-15 13:53:50 +02:00
esatturan 4ddff7c6e5 fix(agc): take depth fast clears from HTILE written by any kernel 2026-10-15 13:53:49 +02:00
Adrià fdea36b836 Merge pull request #5524 from Amoenus/codex/native-depth-allocation-retirement
fix(agc): retire fully released native depth owners
2026-10-15 13:50:13 +02:00
Adrià 39d3ae13eb Merge pull request #5304 from tv7/fix/stencil-ref-export-unused
fix(agc): drop an unused stencil test value export from draws without a stencil test
2026-10-15 13:24:56 +02:00
Adrià 589da7661a Merge pull request #5213 from ivica00/fix/agc-sync-sample-dumps
fix(agc): publish occlusion counts before the ready marker
2026-10-15 13:24:22 +02:00
Adrià 0f0ca7b544 Merge pull request #5200 from nikowolf123/fix/agc-blend-reversed-component-order
feat(agc): blend into color targets with a reversed component order
2026-10-15 13:24:08 +02:00
Adrià f0c6c9e7ee Merge pull request #4794 from NFSS10/nfss10/fix_bendy_and_the_ink_main_menu
fix(libSceAgcDriver): flush pending results at staged-clear sampled reads
2026-10-15 13:23:26 +02:00
NikoandClaude Opus 5.5 c434467f6c fix(agc): form reversed-order blend factors from copies of the export
The reversed-order blend computed the factors Vulkan cannot apply per
channel in the pixel shader (1 - x in fp32, a clamp for UNORM targets
and, when both positions needed it, a premultiplied export) and passed
them to the blend as a dual-source second color. A plain blend converts
the export once and forms 1 - x and the products from that converted
value, so the two paths can round differently. On UNORM8 the difference
reaches one step per substituted factor: an Intel iGPU stored 161 where
the exact blend is 159.75 for SRC_COLOR + ONE_MINUS_SRC_COLOR with an
export of 0.5 over 192 (160 through SWAP_STD), and on an RTX 5080 and
lavapipe the split path differed from the same draw into a SWAP_STD
target by up to 2 steps on other inputs.

The pixel shader now only copies values. Each channel of the second
color is the exported alpha, the channel's own export or the constant 0
or 1, and a channel of the first color whose source factor is ONE may
become 1 with its export moved into the factor. Every factor, 1 - x and
product comes from the blend through SRC1_COLOR, SRC1_ALPHA and their
ONE_MINUS forms, applied to copies of the same export values that the
first color carries. TranslateReversedBlend searches for Vulkan factors
and copy routes that reproduce each channel's guest factors and throws
for combinations no routing reproduces, such as ONE_MINUS_SRC_ALPHA in
the alpha equation next to SRC_COLOR in the color equation: of the 1995
factor combinations the shader used to compute, 932 are routed and the
others throw again, as on main. GT7's 0x65010504 is among the routed
ones. The code is now four 2-bit routes for each color, the same for
every format, and the post-pass emits no arithmetic.

agc_driver_reversed_order_blend also draws each case into a SWAP_STD
target, which Vulkan blends alone, and requires identical stored bits;
the comparison with the exact blend keeps its 1-step tolerance.
agc_driver_graphics checks every factor combination TranslateReversedBlend
accepts against the guest equations and that the post-pass adds no
arithmetic instructions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 12:51:27 +02:00
NikoandClaude Opus 5.5 16ea32c97d feat(agc): blend into color targets with a reversed component order
8_8_8_8 and 16_16_16_16 targets with COMP_SWAP 2 or 3 keep the exported
alpha in their first channel and red or blue in their fourth, so a plain
Vulkan blend would run the alpha equation on a color channel. Such draws
threw "blending into a color target with a reversed component order is
not implemented" (Gran Turismo 7, #4782).

The AMD SI and CIK register references describe CB_TARGET_MASK in the
order of components after blending and before COMP_SWAP is applied, and
RADV programs CB_BLENDn_CONTROL without regard to the swap while it
renders R4G4B4A4, B4G4R4A4, R5G5B5A1 and B5G5R5A1 through SWAP_STD_REV
and SWAP_ALT_REV and passes the CTS blend tests on Navi10. The color
block is therefore taken to blend in export order: the alpha equation
and source-alpha factors use the exported alpha and the destination
alpha is the first channel.

TranslateReversedBlend keeps the factor pairs Vulkan applies per channel
in the pipeline. Other source factors are computed by the pixel shader
from its MRT0 export (clamped for UNORM targets, as BLEND_CLAMP says)
and handed to the blend as a dual-source second color, which the
fragment output post-pass adds at location 0 index 1; when both
positions need it, the export is premultiplied by its source factor.
The code is a pipeline specialization, serialized in request version
26, and stays out of the prepared shader key.

sRGB, SNORM and integer targets, constant and second-source factors,
destination alpha in the color equation, destination factors the two
equations do not share, different color and alpha operations, MIN or
MAX with factors other than ONE, other color exports when the shader
computes factors, and devices without dualSrcBlend still throw, now
with the blend control, mapping and format in the message.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 12:51:27 +02:00
fdfawef324andCodex 3490838653 fix(agc): omit reference-independent stencil exports
Co-Authored-By: Codex <noreply@openai.com>
2026-10-15 12:51:24 +02:00
Adrià e49ec591dc Merge pull request #1201 from MichonGoddijn231849/perf/pipelined-draws
perf(agc): pipeline queue-0 draw commits behind the packet worker
2026-10-15 12:11:00 +02:00
Romans Pokrovskis da9fe3c708 fix(agc): retire fully released native depth owners
Track successful releases cumulatively across the complete depth and HTILE ownership ranges. Preserve color retirement and share its single callback; keep retired image contents alive through sampled views and recorded work. Add registry, partial/failure/protection, remap and mixed teardown regressions. Depends on native depth sampling in PR5496 and its descriptor prerequisite PR4820.
2026-10-15 13:08:13 +03:00
Dean 2c4574adff Merge pull request #6247 from oneandonlydean/carry/register-clear-wait
perf(agc): clear a register fast clear without waiting for a known key store
2026-10-15 22:47:15 +13:00
Nuno Silva bc316c7341 revert(libSceAgcDriver): drop the unused StoreAtLabelRequested helper
The eager-writeback commits added StorageTexture::StoreAtLabelRequested
(APS5_STORE_AT_LABEL). Nothing reads that variable, so the helper is dead
code; the deferred-writeback revert kept it by accident. Remove it so the
PR changes only the staged-clear sampled-read flush and its test.
2026-10-15 10:43:54 +01:00
Adrià FranchandClaude ee0a1889b5 fix(agc): an emptied buffer pool size class is erased again
Keeping it made evictOldest read the front of an empty deque (agc_buffer_pool aborted with a
double free) and stopped Take at an empty class instead of trying the next size.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 11:34:29 +02:00
3b34d1fdb6 perf(agc): pipeline queue-0 draw commits behind the packet worker (APS5_PIPELINED_DRAWS)
With APS5_PIPELINED_DRAWS=1, queue 0's worker decodes, captures and recompiles a draw and hands it to
a committer thread that records it (Graphics::Draw under the GPU lock), so the two run in parallel
instead of one after the other. Work the committer has not reached yet is tracked by the guest ranges
it will write; a later packet that reads or writes them, or one the pipeline cannot order, drains it.

Ordered as commit items instead of drains:
- labels (WRITE_DATA, RELEASE_MEM) and same-queue waits on them; APS5_PIPELINE_DRAIN_LABELS=1 drains;
- the end of a queue-0 submission and a released REWIND tail; APS5_PIPELINE_DRAIN_SUBMISSIONS=1 drains;
- the title's buffer fill kernels; APS5_PIPELINE_DRAIN_FILLS=1 drains;
- DMA_DATA immediates and copies (APS5_PIPELINE_DMA=1).
A draw's write ranges include the storage images it writes and its exact color and depth target
ranges (APS5_EXACT_DRAW_WRITES=1), not estimates.

Draw-path costs the pipeline exposed:
- ShaderMemory moves, so a commit owns its capture's pages;
- a submission made before the worker's current collect epoch began keeps the epoch, so a worker
  behind a queue of submissions walks a surface once per catch-up (APS5_SUBMISSION_EPOCH_EACH=1 bumps
  at every submission); a thread remembers the ranges it walked for the whole epoch;
- the pipeline signals only threads that wait; the pending-image and unit-shadow registries take a
  spinning slim lock instead of std::mutex (winpthreads contention was kernel events); ScanPending skips
  the registry walk when no pending image can overlap;
- fewer heap allocations per recorded draw (reused descriptor sets and scratch vectors, buffer pool
  size classes kept).

GTA V Performance mode, prologue bank interior, RTX 5080: 11.7 -> about 20 fps together with the cheaper
captures below it.
Off by default here; the follow-up turns it on.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Gjon Gojcevic <7807870+gjonn@users.noreply.github.com>
2026-10-15 11:34:28 +02:00
SP4C3B4R-8andClaude Opus 5.5 626cff7d26 fix(libSceAgcDriver): retire a depth surface once another writer covers its memory
A depth surface lives only in its Vulkan image, so a view of its memory
with another layout could only throw, and a matching view kept reading
the image after other writes over its memory. Retire the surface when a
color target or a written storage image it does not serve overlaps its
planes, or when a view it cannot serve finds guest memory over the planes
written since the surface was last bound; lookups then skip it and the
view reads the memory like any texture. Binding the target again brings
the surface back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 11:00:36 +02:00
Adrià 0afa6a607e Merge pull request #6060 from parl0v/feat/watched-private-imports
perf(agc): keep Windows host imports of write-watched private memory watched
2026-10-15 10:54:43 +02:00
Adrià c4f03522a7 Merge pull request #5496 from Amoenus/codex/native-msaa-depth
feat(agc): sample native multisampled depth attachments
2026-10-15 10:54:18 +02:00
Dean 721db55dcd Merge pull request #6066 from meh7an/perf/agc-register-read-log-when-open
perf(agc): skip the register read log while no log is open
2026-10-15 21:45:35 +13:00
Dean db4e4b071f Merge pull request #5893 from ThatsLeo/perf/agc-unified-memory-budgets
perf(agc): keep a smaller staging pool on system-memory heaps
2026-10-15 21:44:40 +13:00
Adrià 2baae7aa30 Merge pull request #6168 from parl0v/fix/detiler-pool-recycle
fix(agc): recycle detiler descriptor pools once their batches complete
2026-10-15 10:43:52 +02:00
Adrià FranchandClaude 15734fb3fa fix(agc): keep detiler descriptor pools unrecycled without a recorder
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 10:14:29 +02:00
Adrià FranchandClaude 23fccd7632 fix(agc): settle only imports of 1 MiB or more
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 09:58:21 +02:00
Adrià FranchandClaude 5b91ba2bb5 fix(agc): do not begin the reused import-probe command buffer as one-time submit
commands[0] is submitted twice (writtenAfterSecondSubmit); the flag made the validation layer report a second submit of a one-time buffer.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 09:46:53 +02:00
Josip Parlov 295b1c55f4 fix(agc): drop the import-watch environment switches
The second queue that settles imports is always created on Windows, and a device without one keeps
the comparisons. The other-family settle path is tested through the recorder test device built
with its settle queue on another family (agc_import_watch_other_family) instead of
APS5_SETTLE_OTHER_FAMILY.
2026-10-15 09:46:48 +02:00
Josip Parlov ef5da022af fix(agc): settle watched imports on any copy queue and probe the settle itself
Review on #6060: the Windows probe now settles a 4,096-page import with the same 4-byte read
production uses and requires no marks after it. A failed settle destroys the import instead of
leaking it. The settle's destination, command buffer and fence are created once per device. Where
the graphics family has a single queue (AMD on Windows), the settle queue comes from another family
that copies, through a buffer aliasing the import's memory. The recorder tests' device gets the
settle queue too, and agc_driver_layered_volume_submit_other_family runs that path
(APS5_SETTLE_OTHER_FAMILY=1).
2026-10-15 09:46:48 +02:00
Josip Parlov 9ba58c2a60 perf(agc): keep Windows host imports of write-watched private memory watched
On Windows a host import without a section alias left guest write tracking, and its changes were
found by comparison. Since resident direct memory became private MEM_WRITE_WATCH memory, its
imports take that path, and every storage-texture refresh over it compares its whole snapshot.

ProbeImportWriteProtection gets a Windows body on MEM_WRITE_WATCH scratch memory, and
decideImportWatch keeps direct imports of private read-write memory watched when GetWriteWatch
stays honest after an import's first GPU use. The driver marks every imported page written until
that use completes, so each such import is settled inside ImportWatched's window by a 4-byte read on
a second queue of the graphics family (the imports lock comes after GpuMutex, so the main queue
cannot be used there). APS5_NO_WATCHED_PRIVATE_IMPORTS=1 keeps the comparisons.
2026-10-15 09:46:48 +02:00
Dean d92a8dad39 Merge pull request #1189 from MichonGoddijn231849/fix/cb-resolve-tiled-targets
fix(agc): CB resolve into any tiled color target
2026-10-15 17:15:57 +13:00
DotDebian a61c70fc72 perf(agc): clear a register fast clear without waiting for a known key store
materializeRegisterClear clears the resident image to CB_COLOR_CLEAR_WORD
when the target's DCC keys read as the register clear code. Most of the
time those keys come from a key store the driver recorded itself
(NoteKeysFillOnGpu) and the GPU has not run it yet, so FillClear refused
with "keys pending" and the fallback waited for that store (SyncThrough).

The wait buys nothing when the newest recorded writer of the whole key
range is the noted store: ProvedCurrentDccKeys already answered from the
same memo (PendingStoreKeys), so the keys the GPU will hold are known and
are the code this clear stands for. The image clear and the
"uncompressed" key store after it are recorded into the same queue behind
that store and land after it, the order the wait gave.
KnownPendingDccKeys exposes that proof, and the register clear passes it
as FillClear's allowRegisterClear, which skips only the "keys pending"
refusal; the key scan still runs. Any other pending writer (a title
kernel, a later partial or wider write, a shadowed range) keeps the wait.

Tests: the proof answers only for a pending noted store covering the
range, and a clear recorded behind a pending register clear key store
leaves the clear word in memory and uncompressed keys.
2026-10-15 14:40:50 +13:00
Josip Parlov 0e15b9be97 fix(agc): reuse the current detiler descriptor pool once its batches complete
When the current pool filled, the search for a completed pool started after it and skipped it, so a
title whose batches had all completed got a new pool instead of resetting the full one. The search
now ends at the current pool. A detiler test fills three pools' worth of sets with no batch in
flight and requires the pool count to stay the same.
2026-10-15 02:17:14 +02:00
Josip Parlov 8e56f56102 fix(agc): recycle detiler descriptor pools once their batches complete
TextureDetiler reset its descriptor pools only when the recorder was idle, so a recorder that keeps
work in flight grew a 64-set pool for every 64 detiles until vkAllocateDescriptorSets failed with
VK_ERROR_OUT_OF_DEVICE_MEMORY. PPSA25344 with its title near 9 FPS stopped on that after 12 and 22
minutes. Each pool now keeps the serial of the newest batch that used one of its sets, and a pool
whose batches completed (Recorder::CompletedThrough) is reset and reused before a new one is
created. The texture, image and CMASK pools share that ring.
2026-10-15 02:03:44 +02:00
fdfawef324 1ffc5f672b feat(agc): emulate per-pixel multisample coverage masks
Decode the four PA_SC_AA_MASK fields at the rasterized sample count. Use the native Vulkan mask when all four pixels agree and apply varying masks in the fragment shader, preserving helpers and combining coverage with alpha-to-coverage and shader mask exports. Add the normalized masks to pipeline, draw and shader keys and the versioned replay request.

Refuse unsupported conservative-raster, centroid and early depth/stencil memory-write cases. Synthetic readbacks cover driver submission, depth/stencil suppression, fragment stores and one-sample and four-sample coverage.
2026-10-15 13:00:34 +13:00
Michon 90b20afac8 fix(agc): demote quad-mask pixels to helpers instead of killing them
With PA_SC_AA_MASK covering only some pixels of a quad, the uncovered pixels
run on the hardware as helper lanes, so derivatives of the covered pixels stay
defined. OpKill ends those invocations; OpDemoteToHelperInvocation keeps them
as helpers. The device enables VK_EXT_shader_demote_to_helper_invocation when
available and passes the DemoteToHelperInvocation capability and its SPIR-V
extension to the recompiler target and the graphics shader validation. A
demoted pixel also reads as a helper, so its initial EXEC bit is clear as on the
hardware. Without demote, OpKill stays for pixel programs that read no
neighbouring lanes; implicit-LOD sampling, LOD queries and cross-lane reads are
refused. The quad pixel mask execution test now also samples a mipmapped
texture with implicit LOD under the mask.
2026-10-15 12:59:39 +13:00
Michon 72518f64fb feat(agc): single-sample sample masks as a per-quad-pixel discard
With one sample, PA_SC_AA_MASK leaves one coverage bit per pixel of the 2x2 quad,
so a draw can cover only some pixels of every quad (GTA V renders a target one
quarter of the pixels at a time this way). The pixel stage info carries that 4-bit
mask; a fragment shader whose mask is not full starts by killing the invocation
unless its gl_FragCoord quad position is covered, and runs without early fragment
tests. The mask is part of the recompile cache key and the serialized request
(version 24). Sample masks of multisampled draws stay refused.
2026-10-15 12:59:39 +13:00
Dean 4bdfc9c801 Merge pull request #5631 from moong15/codex/skip-unused-pixel-stage
fix(agc): skip unused pixel stages with retained export formats
2026-10-15 12:33:48 +13:00
ivica00andCursor b526a115af fix(agc): store the occlusion ready bit without reading the dump
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-15 01:24:28 +02:00
Romans Pokrovskis 6972b5ae07 fix(agc): filter stencil aliases before native depth sampling 2026-10-15 02:15:38 +03:00
Romans Pokrovskis 745d483176 refactor(agc): isolate native depth routing from color dependency 2026-10-15 02:15:38 +03:00
Romans Pokrovskis 7c510c6a4a fix(agc): retain ITERATE_256 for native depth descriptors 2026-10-15 02:15:38 +03:00
Romans Pokrovskis f56e3bc467 fix(agc): refuse native multisampled depth attachment feedback
Reject native sampled views of the depth image attached by the same draw before pipeline creation. Keep unrelated views, other devices and the single-sample path unaffected. Add unrun native-view refusal and scope controls; full dependency-stack build and runtime validation remain pending.
2026-10-15 02:15:38 +03:00
Romans Pokrovskis ee1ba73a2f feat(agc): sample native multisampled depth attachments
Adapt our preserved native-depth sampling work from c0d9edf and sample-aware footprint work from 6e35a877, retaining creation-time coherence and initial HTILE proof. The descriptor interface in upstream PR 4820 remains a separate prerequisite. This source draft has not been built or run.
2026-10-15 02:15:37 +03:00
Dean 28fb252c62 Merge pull request #4341 from MarcZX100/codex/accept-vertex-stage-2002008-4329
fix(agc): accept reported vertex stage state
2026-10-15 12:14:32 +13:00