Commit Graph
6 Commits
Author SHA1 Message Date
Cesar RodriguezandClaude Opus 5.5 c43af1f372 fix(libScePlayGo): report optional chunks as supported and installed
A dump is fully installed, so scePlayGoGetSupportedOptionalChunk and
scePlayGoGetOptionalChunk report every optional chunk (language pack) like
scePlayGoGetLanguageMask reports every language. They returned an empty
bitmask, so PPSA01748 hid every text language its playgo-scenario.json
lists as a chunk language, English included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:30:55 +00:00
MarcZX100 a44689c480 fix(libScePlayGo): report missing chunk metadata 2026-10-14 12:33:51 +00:00
xXPBSXxandClaude Sonnet 5.5 51c7206fd0 fix(libScePlayGo): answer chunk ids from the package layout
A package with no playgo-* file in sce_sys has no PlayGo data, so only chunk 0
is valid and any other id returns SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A package with
playgo-scenario.json but no chunk table (PPSA01748) keeps accepting every id.
A chunk table (playgo-chunk.dat or playgo-chunkdefs.xml) still decides when it
exists. A sce_sys that holds other playgo-* files without a chunk table or a
scenario file, or a playgo-chunk.dat that is not a plgx table with a nonzero
count, throws naming the file, since no such dump is known.

Without this a title that walks the ids until the first error (Sifu PPSA03001)
never gets the error.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 11:26:43 +02:00
alfalfa-starandClaude Opus 5.5 3ef8556ada test(libScePlayGo): take the chunk set from a package chunk table
A child process runs from a root whose app0/sce_sys/playgo-chunk.dat
declares 3 chunks: ids 0-2 are local, id 3 is rejected with
SCE_PLAYGO_ERROR_BAD_CHUNK_ID and scePlayGoGetChunkId counts 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:30:52 +02:00
Cesar RodriguezandClaude Opus 5.5 082177e1b7 fix(libScePlayGo): accept chunk ids when the dump has no chunk definitions
PS5 dumps carry no playgo-chunkdefs.xml (only sce_sys/playgo-scenario.json, which
lists no chunks), so the valid set fell back to chunk 0 and every query for another
chunk returned SCE_PLAYGO_ERROR_BAD_CHUNK_ID. A title that asks for all of its chunks
in one scePlayGoGetLocus call then never sees them as installed and waits forever.

Without definitions the chunk table is unknown and a dump is fully installed, so any
chunk id is accepted and reported as local. With playgo-chunkdefs.xml present,
validation is unchanged. scePlayGoGetChunkId still reports the known set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:44:13 +02:00
Adrià FranchandClaude 2b36dc2408 feat(libScePlayGo): implement the language mask and to-do list
The title is fully installed, so scePlayGoGetLanguageMask reports every
language. scePlayGoSetToDoList validates the handle, entries, chunk IDs
and loci; nothing is pending, so the list is not kept.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-01 19:50:33 +02:00