Commit Graph
9 Commits
Author SHA1 Message Date
boykopovar 9047c23198 fix(audioin): match native hq and async open validation 2026-10-21 21:51:51 +03:00
Federico Marras 323deb832a feat(audioin): implement sceAudioInGetGain and sceAudioInGetRerouteCount
Write the unattenuated linear gain 1.0f into *gain before checking the port handle in sceAudioInGetGain, and return 0 for open ports or SCE_AUDIO_IN_ERROR_INVALID_HANDLE (0x80260101) for closed or out-of-range handles in both sceAudioInGetGain and sceAudioInGetRerouteCount.
2026-10-19 18:57:12 +02:00
Jota b079a96e3e test(audioin): skip the silent blocks a late capture device leaves
sceAudioInInput waits four block lengths (21 ms at 256 samples and
48 kHz) for the host device and returns silence when nothing arrived.
guest_audio_in_capture required the recording in the first four blocks
after sceAudioInOpen and in the first block after sceAudioInAsyncOpen.
On a loaded host the SDL disk driver's thread starts or runs late, a
block comes back silent, and the test aborted at captured == recorded.
Read until a block carries sound, at most 200 blocks, and check the
recording as before.
2026-10-18 23:01:26 -03:00
primesoul-web 3f03bc0e24 feat(libs): finish the CesCs conversions and the AudioOut, AudioIn and GameUpdate exports
libSceCesCs goes to 17 of 17: three-byte EUC-JP JIS X 0212 (0x8F)
characters convert through a table read from the Unicode consortium's
JIS0212.TXT, both directions, so sceCesEucJpToUcs2, the MbcsStrTo*
and *Get*Len forms and the context conversions accept them, and a
character with cells in both JIS X 0208 and JIS X 0212 still encodes
to the two-byte form. sceCesRefersUcsProfileCp1250 returns a profile
with the Windows-1250 table of Microsoft's bestfit1250.txt, accepted
by the SBC and context conversions.

The AudioOut HDMI bitstream Sys family follows the Ex ports: SysOpen
opens a port only for mode 5, the TrueHD MAT route EVO-PLAYER-PS5
reads from the firmware 12.70 mode tables, paced at 192 kHz with no
host device; SysConfigureOutput accepts the observed HDMI MAT switch;
SysClose closes a Sys port. sceAudioOut2MasteringGetState fills the
states by states id with the descriptors KytyPS5 declares, SetParam
answers a null parameter with the mastering invalid-API-parameter
error, Set3DLatency follows KytyPS5's output validation (0x80268001
above 2, any user), SetSystemDebugState records the debug state id,
and GetSpeakerArrayCoefficients returns the front pair KytyPS5 and
prosper both return.

sceAudioInOpen accepts param 0x10 as float mono like KytyPS5; HqOpen
answers a longer grain or a lower rate with the invalid-size and
invalid-frequency errors; AsyncOpen also accepts the 384-sample grain
SharpProspero documents. sceGameUpdateGetAddcontLatestVersion answers
a null entitlement label with 0x80412803, as prosper does.
2026-10-18 18:52:36 +02:00
David 9ac583bddd feat(libSceAudioIn): implement sceAudioInHqOpen and sceAudioInAsyncOpen
Both open the same SDL capture port as sceAudioInOpen, so Input,
GetSilentState and Close work on their handles. HqOpen accepts only a
128-sample grain at 48 kHz (SharpProspero, KytyPS5); AsyncOpen returns
INVALID_SIZE above 384 samples (SharpProspero). Values the sources
disagree on throw. Format 0x10 still throws: only KytyPS5 accepts it.

Imported by FMOD-based titles, The Smurfs Dreams (PPSA21607) and Astro
Bot (PPSA21564); Ghost of Yotei (PPSA26344) calls sceAudioInOpen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 16bfdf928d0a2da0b4473db2633a2e270538cbf5)
2026-10-11 15:03:16 +00:00
Hannah Lyons 6f1ef27953 feat(libSceAudioIn): export sceAudioInInit 2026-10-10 16:25:50 -04:00
Adrià FranchandClaude 25000541ad test: give fixed temp files a random suffix so parallel runs don't collide
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-08 08:31:16 +02:00
Adrià FranchandClaude 7e5ce945e1 feat(libSceAudioIn): implement sceAudioInClose and throw for the unverified 0x10 format
Close releases the port and its host device; Input and Close on a port
that is capturing return BUSY. Format codes follow the PS5 SDK bindings
(SharpProspero) and KytyPS5: 1/2 S16 mono/stereo, 0x11/0x12 float.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 08:39:33 +02:00
Adrià FranchandClaude 29aa4f3cdf feat(libSceAudioIn): capture from the host's recording device
sceAudioInOpen validates the port and opens the default SDL recording
device in the requested format; sceAudioInInput returns one grain of
captured samples, padded with silence when the device falls behind and
keeping at most four grains of latency. Without a recording device a
port reports DEVICE_NONE in sceAudioInGetSilentState and delivers
silence at its sample rate.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-04 08:37:09 +02:00