#include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI sceCompositorAllocateIndex() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorCheckCrash() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorCommandGpuPerfBegin() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorCommandGpuPerfEnd() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorCreateIndirectRenderTarget() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorDeleteIndirectRenderTarget() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorFlush() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorFlushWithRepeat() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetAnotherProcessSystemAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetAnotherProcessSystemSize() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetAnotherProcessVideoAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetAnotherProcessVideoSize() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetCanvasHandle() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetClientList() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetDmemOffset() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetDummyAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetDummySize() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetRemainedCommandNum() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetRenderTargetResolution() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetSystemAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetSystemSize() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetVideoAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorGetVideoSize() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorHandleProcessEvents() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorInit() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorInitWithProcessOrder() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorInsertThreadTraceMarker() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorIsDebugCaptureEnabled() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorIsReady4K() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorLockCommandBuffer() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorMakeCanvasHandle() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorMapAnotherProcess() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorMemoryPoolDecommit() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorPrivacyMaskPushArea() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorQuit() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorReleaseCommandBuffer() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorReleaseIndex() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorReleaseLocalStall() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorReserveCommandBuffer() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorResetZoomCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetAgcCompositeCanvasCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetAgcContextCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetCompositeCanvasCommandInC() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetCursorImageAddress() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetDebugPositionCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetEndOfFrameCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetEventCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetFilterType() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetFlipCommand2() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetGameSufaceControlCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetGnmContextCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetIndirectCanvasCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetIndirectCompositionCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetIndirectRenderTargetConfigCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetInvisibleCanvasCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetKeepDisplayBufferCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetLocalStallCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetMemoryCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetPatchCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetPostEventCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetRepeatCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetResolutionCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetScalingLayoutInfo() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetSeparateContextCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetSystemConfigWithMask() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetVideoOutMode() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetVirtualCanvasAgcContextCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetVirtualCanvasCommandFooter() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetVirtualCanvasPatchCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetVrMode() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSetZoomCommand() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorSystemConfig() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorWaitEndOfRendering() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorWaitEvent() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompositorWaitPostEvent() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompsoitorGetGpuClock() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompsoitorGetProcessRenderingTime() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceCompsoitorGetRenderingTime() { NotImplemented_nid_no_patch(__func__); return 0; } }