#include #include #include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" constexpr int REMOTEPLAY_CONNECTION_STATUS_DISCONNECT = 0; extern "C" { int APS5_VABI sceRemoteplayGetConnectionStatus(int user_id, int* status) { (void)user_id; if (!status) APS5_INVALID_ARG_EX; *status = REMOTEPLAY_CONNECTION_STATUS_DISCONNECT; return 0; } int APS5_VABI sceRemoteplayInitialize(void* heap, size_t heap_size) { if (!heap || heap_size == 0) APS5_INVALID_ARG_EX; return 0; } int APS5_VABI sceRemoteplayTerminate(void) { return 0; } int APS5_VABI sceRemoteplayApprove(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayClearAllRegistData(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayClearConnectHistory(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayConfirmDeviceRegist(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayDisconnect(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGeneratePinCode(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetApMode(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetConnectHistory(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetConnectUserId(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetMbusDeviceInfo(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetOperationStatus(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetPrimaryUserId(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetRemoteplayStatus(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayGetRpMode(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeClose(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeFilterResult(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeGetEvent(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeNotify(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeNotifyEventResult(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeOpen(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeSetCaret(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayImeSetText(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayIsRemoteOskReady(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayIsRemotePlaying(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayNotifyMbusDeviceRegistComplete(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayNotifyNpPushWakeup(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayNotifyPinCodeError(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayNotifySubmitCode(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayNotifyUserDelete(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayPrintAllRegistData(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayProhibit(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayProhibitStreaming(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayServerLock(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplayServerUnLock(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplaySetApMode(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplaySetLogLevel(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplaySetProhibition(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplaySetProhibitionForVsh(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceRemoteplaySetRpMode(void) { NotImplemented_nid_no_patch(__func__); return 0; } }