#include "SceTypes.hpp" #include "prx/libc/include/general/VabiMacros.hpp" #include #include #include extern "C" { int APS5_VABI sceConvertKeycodeGetImeKeyboardType(std::int32_t, std::uint32_t*); int APS5_VABI sceConvertKeycodeGetCharacter(std::uint16_t, std::uint32_t, std::uint32_t, char16_t*); } static void Require(bool value) { if (!value) std::abort(); } int main() { constexpr int invalidAddress = static_cast(0x80BC0031u); constexpr int invalidUserId = static_cast(0x80BC0010u); Require(sceConvertKeycodeGetImeKeyboardType(0, nullptr) == invalidAddress); Require(sceConvertKeycodeGetImeKeyboardType(-1, nullptr) == invalidAddress); std::uint32_t type = 0xFFFFFFFFu; Require(sceConvertKeycodeGetImeKeyboardType(-1, &type) == invalidUserId); Require(type == 0xFFFFFFFFu); Require(sceConvertKeycodeGetImeKeyboardType(0, &type) == 0); Require(type == 0); type = 0xFFFFFFFFu; Require(sceConvertKeycodeGetImeKeyboardType(1, &type) == 0); Require(type == 0); Require(sceConvertKeycodeGetCharacter(0x04, 0, 0, nullptr) == invalidAddress); for (std::uint32_t state : {0u, 0x4000000u}) { char16_t character[3] = {u'?', 0, 0}; Require(sceConvertKeycodeGetCharacter(0x04, state, 0, character) == 0); Require(character[0] == u'a'); Require(sceConvertKeycodeGetCharacter(0x1E, state, 0, character) == 0); Require(character[0] == u'1'); Require(sceConvertKeycodeGetCharacter(0x3A, state, 0, character) == 0); Require(character[0] == 0); Require(sceConvertKeycodeGetCharacter(0x64, state, 0, character) == 0); Require(character[0] == u'\\'); Require(sceConvertKeycodeGetCharacter(0x32, state, 0, character) == 0); Require(character[0] == 0); Require(sceConvertKeycodeGetCharacter(0x27, state, 0, character) == 0); Require(character[0] == u'0'); Require(sceConvertKeycodeGetCharacter(0x2C, state, 0, character) == 0); Require(character[0] == u' '); Require(sceConvertKeycodeGetCharacter(0x2D, state, 0, character) == 0); Require(character[0] == u'-'); Require(sceConvertKeycodeGetCharacter(0x54, state, 0, character) == 0); Require(character[0] == u'/'); Require(sceConvertKeycodeGetCharacter(0x59, state, 0, character) == 0); Require(character[0] == u'1'); Require(sceConvertKeycodeGetCharacter(0x63, state, 0, character) == 0); Require(character[0] == u'.'); } return 0; }