# libSceNpAuthAuthorizedAppDialog technical debt ### Silent stubs - [libSceNpAuthAuthorizedAppDialog](../../../core/libs/prx/libSceNpAuthAuthorizedAppDialog/Export.cpp) - the authorized-app dialog runs the common-dialog state machine but shows nothing and reports the user as having cancelled, as there is no PSN sign-in to authorize an app against. The signatures follow the other common dialogs (`Open` takes a parameter block, `GetResult` writes a 32-bit result); Minecraft (PPSA17221) imports the seven functions and fails to load without them. - [sceNpAuthAuthorizedAppDialogClose](../../../core/libs/prx/libSceNpAuthAuthorizedAppDialog/Export.cpp) - `sceNpAuthAuthorizedAppDialogClose` moves an initialized dialog straight to `COMMON_DIALOG_STATUS_FINISHED`, also when called before `Open`, following the Signin / NetCtlAp dialogs; MsgDialog / SaveDataDialog / ErrorDialog return NOT_RUNNING or INVALID_STATE for that case, and which one the real library does is unverified.