#include #include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" // Update checks need the network, which is not available; requests fail so the game skips the check. static constexpr int SCE_GAME_UPDATE_ERROR_OFFLINE = static_cast(0x80D50001); static constexpr int SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED = static_cast(0x80412801); static constexpr int SCE_GAME_UPDATE_ERROR_ALREADY_INITIALIZED = static_cast(0x80412802); static constexpr int SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT = static_cast(0x80412803); static constexpr int SCE_GAME_UPDATE_ERROR_INVALID_SIZE = static_cast(0x80412804); static constexpr int SCE_GAME_UPDATE_ERROR_REQUEST_NOT_FOUND = static_cast(0x80412805); static_assert(sizeof(GameUpdateCheckParam) == 0x30); static_assert(sizeof(GameUpdateCheckResult) == 0x30); static std::atomic g_initialized{false}; static int CheckRequestId(int request_id) { if (request_id <= 0) { return SCE_GAME_UPDATE_ERROR_REQUEST_NOT_FOUND; } if (!g_initialized.load()) { return SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED; } return SCE_GAME_UPDATE_ERROR_REQUEST_NOT_FOUND; } static bool HasNonZeroReserved(const GameUpdateCheckParam* param) { for (std::uint32_t word : param->reserved) { if (word != 0) { return true; } } return false; } extern "C" { int APS5_VABI sceGameUpdateAbortRequest(int request_id) { return CheckRequestId(request_id); } int APS5_VABI sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) { if (request_id <= 0) { return SCE_GAME_UPDATE_ERROR_REQUEST_NOT_FOUND; } if (param == nullptr || result == nullptr) { return SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT; } if (param->size != sizeof(GameUpdateCheckParam) || result->size != sizeof(GameUpdateCheckResult)) { return SCE_GAME_UPDATE_ERROR_INVALID_SIZE; } if (param->option != 0 || HasNonZeroReserved(param)) { return SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT; } return CheckRequestId(request_id); } int APS5_VABI sceGameUpdateCreateRequest(void) { if (!g_initialized.load()) { return SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED; } return SCE_GAME_UPDATE_ERROR_OFFLINE; } int APS5_VABI sceGameUpdateDeleteRequest(int request_id) { return CheckRequestId(request_id); } int APS5_VABI sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) { (void)service_label; if (info == nullptr) { return SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT; } if (entitlement_label == nullptr) { return SCE_GAME_UPDATE_ERROR_INVALID_ARGUMENT; } if (!g_initialized.load()) { return SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED; } if (info->size < sizeof(GameUpdateAddcontVersionInfo)) { return SCE_GAME_UPDATE_ERROR_INVALID_SIZE; } const std::size_t size = info->size; *info = {}; info->size = size; info->found = false; return 0; } int APS5_VABI sceGameUpdateInitialize(void) { if (g_initialized.exchange(true)) { return SCE_GAME_UPDATE_ERROR_ALREADY_INITIALIZED; } return 0; } int APS5_VABI sceGameUpdateTerminate(void) { if (!g_initialized.exchange(false)) { return SCE_GAME_UPDATE_ERROR_NOT_INITIALIZED; } return 0; } }