#include "prx/libc/include/General.hpp" #include "prx/libSceKeyboard/include/KeyboardState.hpp" extern "C" { int APS5_VABI sceKeyboardInit(void) { return Keyboard::Initialize(); } int APS5_VABI sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) { (void)param; return Keyboard::Open(user_id, type, index); } int APS5_VABI sceKeyboardClose(int32_t handle) { return Keyboard::Close(handle); } int APS5_VABI sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) { return Keyboard::Read(handle, data, num); } int APS5_VABI sceKeyboardReadState(int32_t handle, KeyboardData* data) { return Keyboard::ReadState(handle, data); } int APS5_VABI sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) { return Keyboard::GetKey2Char(handle, arrange, led, modifier_key, key_code, char_data); } int APS5_VABI sceKeyboardConnectPort(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardDebugGetDeviceId(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardDeviceOpen(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardDisconnectAll(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardDisconnectDevice(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardDisconnectPort(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardGetConnection(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardGetDeviceInfo(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardGetHandle(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardMbusInit(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardPadEmulateClose(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardPadEmulateOpen(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardSetProcessFocus(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceKeyboardSetProcessPrivilege(void) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardClose() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardGetKey2Char() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardInit() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardOpen() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardRead() { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceDbgKeyboardReadState() { NotImplemented_nid_no_patch(__func__); return 0; } void KeyboardPublishInput_nid_postfix(const KeyboardInputEvent& event) { Keyboard::Publish(event); } }