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PRAGMATA (PPSA02530) imports sceRazorCpuSync (NID Ax7NjOzctIM), which no library exports on main, so the load fails on the unresolved import. The title calls it after sceConvertKeycodeGetCharacter. From #3043 (comment 6106731532): "`sceRazorCpuSync`: answering 0 and doing nothing was enough to carry on (the other `sceRazorCpu*` calls in `main` are no-ops without a capture)." SharpProspero src/SharpProspero/Interop/Debug/RazorCpu.cs:119-122 (5dfdb4b0b166e83dc9ae275001afb695f12c7174, GPL-3.0, used as a source of facts) gives int sceRazorCpuSync(void), an unnamed frame-boundary event. Without a capture there is no event to record, so it returns 0 and does nothing, like the other sceRazorCpu markers here and the shadPS4 stub (razor_cpu.cpp:143, 3a9f57265d28975658f1ca941daa5c879c7a74bd). The NID hashes from the name and is in aerolib. Unverified points are in TechnicalDebt. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>