Files

348 lines
16 KiB
C++

#include "SceTypes.hpp"
#include <chrono>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <iterator>
#include <random>
#include <string>
#include <thread>
#include <vector>
extern "C" {
int APS5_VABI sceAudioOut2ContextResetParam(AudioOut2ContextParam*);
int APS5_VABI sceAudioOut2ContextQueryMemory(const AudioOut2ContextParam*, std::size_t*);
int APS5_VABI sceAudioOut2ContextCreate(const AudioOut2ContextParam*, void*, std::size_t, AudioOut2ContextHandle*);
int APS5_VABI sceAudioOut2ContextDestroy(AudioOut2ContextHandle);
int APS5_VABI sceAudioOut2ContextPush(AudioOut2ContextHandle, std::uint32_t);
int APS5_VABI sceAudioOut2ContextGetQueueLevel(AudioOut2ContextHandle, std::uint32_t*, std::uint32_t*);
int APS5_VABI sceAudioOut2PortCreate(AudioOut2ContextHandle, const AudioOut2PortParam*, AudioOut2PortHandle*);
int APS5_VABI sceAudioOut2PortDestroy(AudioOut2PortHandle);
int APS5_VABI sceAudioOut2PortSetAttributes(AudioOut2PortHandle, const AudioOut2Attribute*, std::uint32_t);
int APS5_VABI sceAudioOut2LoContextQueryMemory(const AudioOut2ContextParam*, std::size_t*);
int APS5_VABI sceAudioOut2LoContextCreate(const AudioOut2ContextParam*, void*, std::size_t, AudioOut2ContextHandle*);
int APS5_VABI sceAudioOut2LoContextDestroy(AudioOut2ContextHandle);
int APS5_VABI sceAudioOut2LoContextSetAttributes(AudioOut2ContextHandle, const AudioOut2Attribute*, std::uint32_t);
int APS5_VABI sceAudioOut2LoContextAdvance(AudioOut2ContextHandle);
int APS5_VABI sceAudioOut2LoContextPush(AudioOut2ContextHandle, std::uint32_t);
int APS5_VABI sceAudioOut2LoContextGetQueueLevel(AudioOut2ContextHandle, std::uint32_t*, std::uint32_t*);
int APS5_VABI sceAudioOut2LoPortCreate(AudioOut2ContextHandle, const AudioOut2PortParam*, AudioOut2PortHandle*);
int APS5_VABI sceAudioOut2LoPortDestroy(AudioOut2PortHandle);
int APS5_VABI sceAudioOut2LoPortSetAttributes(AudioOut2PortHandle, const AudioOut2Attribute*, std::uint32_t);
int APS5_VABI sceAudioOut2LoPortGetState(AudioOut2PortHandle, AudioOut2PortState*);
}
static void Require(bool value) { if (!value) std::abort(); }
static void SetEnvironment(const char* name, const std::string& value) {
#ifdef _WIN32
_putenv_s(name, value.c_str());
#else
setenv(name, value.c_str(), 1);
#endif
}
namespace {
constexpr std::uint32_t grain = 256;
constexpr std::uint32_t queueDepth = 2;
constexpr std::uint32_t cushionGrains = 8;
constexpr std::uint32_t frequency = 48000;
constexpr std::uint32_t formatMonoFloat = 1u << 8;
constexpr std::uint32_t formatStereoFloat = 2u << 8;
constexpr std::uint32_t attributeData = 0;
constexpr int queueFull = static_cast<int>(0x80260507);
constexpr int errorInvalidArgument = static_cast<int>(0x80260502);
constexpr int errorInvalidHandle = static_cast<int>(0x80260503);
constexpr float masterGain = 0.5f;
constexpr float tolerance = 1e-5f;
struct Session {
std::filesystem::path path;
AudioOut2ContextHandle context = 0;
AudioOut2PortHandle port = 0;
std::vector<float> buffer = std::vector<float>(static_cast<std::size_t>(grain) * 2, 0.0f);
bool low;
explicit Session(const char* name, bool lowLatency = false) : path(std::filesystem::temp_directory_path() / (std::to_string(std::random_device{}()) + "-" + name)), low(lowLatency) {
std::filesystem::remove(path);
SetEnvironment("SDL_DISKAUDIOFILE", path.string());
AudioOut2ContextParam params{};
Require(sceAudioOut2ContextResetParam(&params) == 0);
params.num_grains = grain;
params.queue_depth = queueDepth;
Require((low ? sceAudioOut2LoContextCreate : sceAudioOut2ContextCreate)(&params, nullptr, 0, &context) == 0);
AudioOut2PortParam port{};
port.port_type = 0;
port.data_format = formatStereoFloat;
port.sampling_freq = frequency;
Require((low ? sceAudioOut2LoPortCreate : sceAudioOut2PortCreate)(context, &port, &this->port) == 0);
}
void Point(const void* data) {
const AudioOut2Attribute attribute{attributeData, 0, &data, sizeof(data)};
Require((low ? sceAudioOut2LoPortSetAttributes : sceAudioOut2PortSetAttributes)(port, &attribute, 1) == 0);
}
void Fill(float value) {
for (float& sample : buffer) sample = value;
}
std::vector<float> Close() {
Require((low ? sceAudioOut2LoPortDestroy : sceAudioOut2PortDestroy)(port) == 0);
Require((low ? sceAudioOut2LoContextDestroy : sceAudioOut2ContextDestroy)(context) == 0);
std::ifstream file(path, std::ios::binary);
const std::vector<char> bytes{std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
file.close();
std::filesystem::remove(path);
Require(bytes.size() % sizeof(float) == 0);
const auto* samples = reinterpret_cast<const float*>(bytes.data());
return {samples, samples + bytes.size() / sizeof(float)};
}
};
std::size_t FirstNonZero(const std::vector<float>& played, std::size_t from = 0) {
while (from < played.size() && played[from] == 0.0f) from++;
return from;
}
bool Constant(const std::vector<float>& played, std::size_t first, std::size_t count, float value) {
if (first + count > played.size()) return false;
for (std::size_t index = first; index < first + count; index++) {
if (std::fabs(played[index] - value) > tolerance) return false;
}
return true;
}
void TestReadAtNextPush() {
Session session("anyps5_audio_out2_next_push.raw");
session.Fill(0.25f);
session.Point(session.buffer.data());
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Fill(0.5f);
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Fill(0.75f);
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Fill(0.0f);
session.Point(nullptr);
for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0);
const auto played = session.Close();
const auto first = FirstNonZero(played);
const std::size_t samples = static_cast<std::size_t>(grain) * 2;
Require(Constant(played, first, samples, 0.5f * masterGain));
Require(Constant(played, first + samples, samples, 0.75f * masterGain));
Require(FirstNonZero(played, first + 2 * samples) == played.size());
}
void TestRecreatedPort() {
Session session("anyps5_audio_out2_recreated_port.raw");
session.Fill(0.5f);
session.Point(session.buffer.data());
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
const auto first = session.port;
Require(sceAudioOut2PortDestroy(session.port) == 0);
AudioOut2PortParam mono{};
mono.port_type = 0;
mono.data_format = formatMonoFloat;
mono.sampling_freq = frequency;
Require(sceAudioOut2PortCreate(session.context, &mono, &session.port) == 0);
Require(session.port == first);
const std::vector<float> monoBuffer(grain, 0.75f);
session.Point(monoBuffer.data());
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Point(nullptr);
for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0);
const auto played = session.Close();
const auto start = FirstNonZero(played);
const std::size_t samples = static_cast<std::size_t>(grain) * 2;
Require(Constant(played, start, samples, 0.75f * masterGain));
Require(FirstNonZero(played, start + samples) == played.size());
}
void TestLevelExcludesCushion() {
Session session("anyps5_audio_out2_level.raw");
session.Point(nullptr);
std::uint32_t level = 99;
std::uint32_t available = 99;
Require(sceAudioOut2ContextGetQueueLevel(session.context, &level, &available) == 0);
Require(level == 0 && available == queueDepth);
std::uint32_t accepted = 0;
int result = 0;
while ((result = sceAudioOut2ContextPush(session.context, 0)) == 0) {
accepted++;
Require(accepted < 1000);
}
Require(result == queueFull);
Require(accepted >= cushionGrains + queueDepth);
session.Close();
}
void TestPrimingAfterRunningDry() {
Session session("anyps5_audio_out2_priming.raw");
session.Fill(0.5f);
session.Point(session.buffer.data());
for (std::uint32_t push = 0; push < 12; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Point(nullptr);
Require(sceAudioOut2ContextPush(session.context, 1) == 0);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
session.Fill(-0.5f);
session.Point(session.buffer.data());
for (std::uint32_t push = 0; push < 12; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0);
session.Point(nullptr);
for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2ContextPush(session.context, 1) == 0);
const auto played = session.Close();
const std::size_t burst = static_cast<std::size_t>(grain) * 2 * 12;
const auto first = FirstNonZero(played);
Require(Constant(played, first, burst, 0.5f * masterGain));
const auto second = FirstNonZero(played, first + burst);
Require(second < played.size() && second - (first + burst) >= static_cast<std::size_t>(grain) * 2);
Require(Constant(played, second, burst, -0.5f * masterGain));
}
void TestLowLatencyCallsRejectBadArguments() {
AudioOut2ContextParam params{};
Require(sceAudioOut2ContextResetParam(&params) == 0);
params.num_grains = grain;
params.queue_depth = queueDepth;
const std::size_t sizeSentinel = 0x1234;
std::size_t size = sizeSentinel;
Require(sceAudioOut2LoContextQueryMemory(nullptr, &size) == errorInvalidArgument);
Require(sceAudioOut2LoContextQueryMemory(&params, nullptr) == errorInvalidArgument);
Require(size == sizeSentinel);
Require(sceAudioOut2LoContextQueryMemory(&params, &size) == 0);
std::size_t standardSize = sizeSentinel;
Require(sceAudioOut2ContextQueryMemory(&params, &standardSize) == 0);
Require(size == standardSize && size != sizeSentinel);
const AudioOut2ContextHandle contextSentinel = 0x5A5A;
AudioOut2ContextHandle context = contextSentinel;
Require(sceAudioOut2LoContextCreate(nullptr, nullptr, 0, &context) == errorInvalidArgument);
Require(context == contextSentinel);
Require(sceAudioOut2LoContextCreate(&params, nullptr, 0, nullptr) == errorInvalidArgument);
Require(sceAudioOut2LoContextDestroy(0) == errorInvalidHandle);
Require(sceAudioOut2LoContextAdvance(0) == errorInvalidHandle);
Require(sceAudioOut2LoContextPush(0, 0) == errorInvalidHandle);
Require(sceAudioOut2LoContextPush(0, 1) == errorInvalidHandle);
std::uint32_t level = 77;
std::uint32_t available = 78;
Require(sceAudioOut2LoContextGetQueueLevel(0, &level, &available) == errorInvalidHandle);
Require(level == 77 && available == 78);
const AudioOut2Attribute attribute{0, 0, nullptr, 0};
Require(sceAudioOut2LoContextSetAttributes(0, &attribute, 1) == errorInvalidHandle);
AudioOut2PortParam portParams{};
portParams.port_type = 0;
portParams.data_format = formatStereoFloat;
portParams.sampling_freq = frequency;
const AudioOut2PortHandle portSentinel = 0x6B6B;
AudioOut2PortHandle port = portSentinel;
Require(sceAudioOut2LoPortCreate(0, &portParams, &port) == errorInvalidHandle);
Require(port == portSentinel);
Require(sceAudioOut2LoPortDestroy(0) == errorInvalidHandle);
Require(sceAudioOut2LoPortSetAttributes(0, &attribute, 1) == errorInvalidHandle);
AudioOut2PortState state;
Require(sceAudioOut2LoPortGetState(0, &state) == errorInvalidHandle);
Session session("anyps5_audio_out2_low_arguments.raw", true);
Require(sceAudioOut2LoPortCreate(session.context, nullptr, &port) == errorInvalidArgument);
Require(port == portSentinel);
Require(sceAudioOut2LoPortCreate(session.context, &portParams, nullptr) == errorInvalidArgument);
Require(sceAudioOut2LoContextSetAttributes(session.context, nullptr, 1) == errorInvalidArgument);
Require(sceAudioOut2LoContextSetAttributes(session.context, nullptr, 0) == 0);
Require(sceAudioOut2LoContextSetAttributes(session.context, &attribute, 1) == 0);
Require(sceAudioOut2LoPortSetAttributes(session.port, nullptr, 1) == errorInvalidArgument);
Require(sceAudioOut2LoPortSetAttributes(session.port, nullptr, 0) == 0);
Require(sceAudioOut2LoPortGetState(session.port, nullptr) == errorInvalidArgument);
Require(sceAudioOut2LoContextGetQueueLevel(session.context, nullptr, nullptr) == 0);
std::memset(&state, 0xAB, sizeof(state));
Require(sceAudioOut2LoPortGetState(session.port, &state) == 0);
Require(state.output == 1 && state.num_channels == 2 && state.volume == 127 && state.reroute_counter == 0 && state.flags == 0);
const auto destroyed = session.port;
Require(sceAudioOut2LoPortDestroy(destroyed) == 0);
Require(sceAudioOut2LoPortDestroy(destroyed) == errorInvalidHandle);
Require(sceAudioOut2LoPortGetState(destroyed, &state) == errorInvalidHandle);
Require(sceAudioOut2LoPortSetAttributes(destroyed, &attribute, 1) == errorInvalidHandle);
Require(sceAudioOut2LoContextDestroy(session.context) == 0);
std::filesystem::remove(session.path);
}
void TestLowLatencyReadsAtNextPush() {
Session session("anyps5_audio_out2_low_next_push.raw", true);
session.Fill(0.25f);
session.Point(session.buffer.data());
Require(sceAudioOut2LoContextPush(session.context, 1) == 0);
session.Fill(0.5f);
Require(sceAudioOut2LoContextPush(session.context, 1) == 0);
session.Fill(0.75f);
Require(sceAudioOut2LoContextPush(session.context, 1) == 0);
session.Fill(0.0f);
session.Point(nullptr);
for (std::uint32_t push = 0; push < cushionGrains * 4; push++) Require(sceAudioOut2LoContextPush(session.context, 1) == 0);
const auto played = session.Close();
const auto first = FirstNonZero(played);
const std::size_t samples = static_cast<std::size_t>(grain) * 2;
Require(Constant(played, first, samples, 0.5f * masterGain));
Require(Constant(played, first + samples, samples, 0.75f * masterGain));
Require(FirstNonZero(played, first + 2 * samples) == played.size());
}
void TestLowLatencyAdvanceKeepsTheAdvancedGrain() {
Session session("anyps5_audio_out2_low_advance.raw", true);
session.Fill(0.25f);
session.Point(session.buffer.data());
Require(sceAudioOut2LoContextAdvance(session.context) == 0);
session.Fill(0.75f);
session.Point(nullptr);
for (std::uint32_t push = 0; push < cushionGrains * 4; push++) {
Require(sceAudioOut2LoContextPush(session.context, 1) == 0);
Require(sceAudioOut2LoContextAdvance(session.context) == 0);
}
const auto played = session.Close();
const auto first = FirstNonZero(played);
const std::size_t samples = static_cast<std::size_t>(grain) * 2;
Require(Constant(played, first, samples, 0.25f * masterGain));
Require(FirstNonZero(played, first + samples) == played.size());
}
void TestLowLatencyQueueLevelFillsToTheDepth() {
Session session("anyps5_audio_out2_low_level.raw", true);
session.Point(nullptr);
std::uint32_t level = 99;
std::uint32_t available = 99;
Require(sceAudioOut2LoContextGetQueueLevel(session.context, &level, &available) == 0);
Require(level == 0 && available == queueDepth);
std::uint32_t accepted = 0;
int result = 0;
while ((result = sceAudioOut2LoContextPush(session.context, 0)) == 0) {
accepted++;
Require(accepted < 1000);
}
Require(result == queueFull);
Require(accepted >= cushionGrains + queueDepth);
Require(sceAudioOut2LoContextGetQueueLevel(session.context, &level, &available) == 0);
Require(level <= queueDepth && level + available == queueDepth);
session.Close();
}
}
int main() {
SetEnvironment("SDL_AUDIODRIVER", "disk");
TestReadAtNextPush();
TestRecreatedPort();
TestLevelExcludesCushion();
TestPrimingAfterRunningDry();
TestLowLatencyCallsRejectBadArguments();
TestLowLatencyReadsAtNextPush();
TestLowLatencyAdvanceKeepsTheAdvancedGrain();
TestLowLatencyQueueLevelFillsToTheDepth();
return 0;
}