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AnyPS5 resolves a title's imports by NID, so a title that imports a system function no library provides fails to load with an unresolved import. The PS5 3.20 export inventory lists 193 such exports across 37 PS5 system libraries AnyPS5 implements but does not provide. Declare them as throwing stubs so those titles load and reach their next blocker. Each declaration calls NotImplemented_nid_no_patch and returns 0; none of them implements the function. Declarations with a credible prototype use it and cite the source with a pinned commit, and the rest are declared without parameters, which resolves the import without making an ABI claim. The technical-debt files record the limitation per library. libSceMbus and libSceSystemService are left out because pull request #7821 declares them. libSceAgc is left out because its exports are versioned, so the 3.20 NID names a different symbol from the one AnyPS5 ships. libSceAvPlayer.native is left out because it compiles libSceAvPlayer's Export.cpp. Names and NIDs come from the PS5 3.20 export inventory at https://github.com/DNNDHH/PS5-3.20_Libs/tree/b2a77c09cd71c01f34c790cfbe98c751a13262ad
136 lines
3.1 KiB
C++
136 lines
3.1 KiB
C++
#include "prx/libc/include/General.hpp"
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#include "prx/libSceKeyboard/include/KeyboardState.hpp"
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extern "C" {
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int APS5_VABI sceKeyboardInit(void) {
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return Keyboard::Initialize();
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}
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int APS5_VABI sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) {
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(void)param;
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return Keyboard::Open(user_id, type, index);
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}
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int APS5_VABI sceKeyboardClose(int32_t handle) {
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return Keyboard::Close(handle);
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}
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int APS5_VABI sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) {
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return Keyboard::Read(handle, data, num);
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}
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int APS5_VABI sceKeyboardReadState(int32_t handle, KeyboardData* data) {
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return Keyboard::ReadState(handle, data);
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}
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int APS5_VABI sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) {
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return Keyboard::GetKey2Char(handle, arrange, led, modifier_key, key_code, char_data);
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}
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int APS5_VABI sceKeyboardConnectPort(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardDebugGetDeviceId(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardDeviceOpen(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardDisconnectAll(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardDisconnectDevice(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardDisconnectPort(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardGetConnection(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardGetDeviceInfo(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardGetHandle(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardMbusInit(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardPadEmulateClose(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardPadEmulateOpen(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardSetProcessFocus(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardSetProcessPrivilege(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardClose() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardGetKey2Char() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardInit() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardOpen() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardRead() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceDbgKeyboardReadState() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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void KeyboardPublishInput_nid_postfix(const KeyboardInputEvent& event) {
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Keyboard::Publish(event);
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}
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}
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