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The console's mouse reports relative motion, so the host cursor can never line up with the cursor a title draws. While a title has a mouse open and the window is focused the host cursor is hidden and captured, released on focus loss or while the pad's mouse-to-stick toggle is on. Motion deltas are scaled from the presented image's size in window units to the title's display resolution with sub-pixel carry, so the title's cursor travels as far as the host pointer would, on scaled desktops and letterboxed windows alike. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
26 lines
725 B
C++
26 lines
725 B
C++
#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
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#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
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#include "SDL_events.h"
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#include <cstdint>
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class MouseInput {
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public:
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void HandleEvent(const SDL_Event& event, unsigned windowId);
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void SetPresentation(std::uint32_t sourceWidth, std::uint32_t sourceHeight, std::uint32_t presentedWidth, std::uint32_t presentedHeight);
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bool CaptureWanted(bool allowed) const;
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void UpdateCapture(bool allowed);
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private:
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std::int32_t scaled(std::int32_t delta, double scale, double& remainder);
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bool focused = true;
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bool captured = false;
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double scaleX = 1.0;
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double scaleY = 1.0;
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double remainderX = 0.0;
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double remainderY = 0.0;
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};
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#endif
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