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AnyPS5/docs/dev/debt/libSceGameUpdate.md

1.2 KiB

libSceGameUpdate technical debt

Functional

  • libSceGameUpdate: initialization tracks host state but does not connect the patch service. Request creation and entitlement version lookup throw instead of fabricating an offline error or a successful no-update result. The original maintains eight service-backed requests with IDs starting at 0x20000000; the service's offline response is still unknown. Check, Abort and Delete implement argument/state checks but have no live requests to operate on.
  • sceGameUpdateCheck: option zero is supported for argument validation. The original additionally permits option one when a kernel platform predicate succeeds; that platform mode is not modeled.
  • sceGameUpdateGetAddcontLatestVersion: the supplied module confirms a 20-byte entitlement-label input and a 48-byte service output. Null pointers are rejected before initialization is checked. There is no local output-size validation or blanket clearing of the output; the host leaves it untouched when the missing service causes an exception.