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1.0 KiB
libSceSaveDataDialog.native technical debt
Silent stubs
- libSceSaveDataDialog.native shows no UI and ignores progress values. Progress-bar mode (5) stays running until the caller closes it, matching Skyrim PPSA03747's save sequence; other modes still finish immediately and return button 1 and the first nonempty directory name. Console dialog timing and selection behavior remain unverified. Lifecycle state error codes follow shadPS4:
sceSaveDataDialogClosereturnsSAVE_DATA_DIALOG_ERROR_NOT_RUNNINGwhenever not running,sceSaveDataDialogGetResultreturnsSAVE_DATA_DIALOG_ERROR_NOT_FINISHEDwhenever not finished (checked before null pointer), andsceSaveDataDialogTerminatecloses running dialogs and returns OK, rejecting uninitialized calls withSAVE_DATA_DIALOG_ERROR_NOT_INITIALIZED, and progress updates (sceSaveDataDialogProgressBarInc,sceSaveDataDialogProgressBarSetValue) returnSAVE_DATA_DIALOG_ERROR_NOT_RUNNINGwhenever not running.