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AnyPS5/docs/dev
Gjon Gojcevic 0b7de0e737 feat(shader): read hull inputs at a control-point index computed from data
A hull program may read its input control points from LDS at an index it
computes from data, such as an index loaded from memory or min(invocation, n).
The tessellation lowering refused such a read because its address is not
affine in the invocation and relative patch.

The address evaluator now carries a dynamic term for a hull LDS read: a value
that is not affine but does not depend on the relative patch index, with the
multiple it is scaled by. Terms of the same value add up ((t << 1) + t of
t = index << 3 is 24 * index); terms of different values keep the greatest
common divisor of their multiples. The read is lowered from the program's own
address arithmetic, and the relative index may reach it only with the stride
of a patch's inputs. A computed offset that is not a whole number of control
points is refused.

The SPIR-V emitter clamps a hull input control-point index to the patch's last
input, recorded as technical debt: on the console an index past the patch
reads LDS of a neighbouring patch.
2026-10-12 15:47:59 -04:00
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