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PPSA26344 calls sceAudioOut2Set3DLatency(0xFF, 2) right after sceAudioOut2Initialize and fails its audio initialization on a negative return; the export was missing, so the import did not resolve. Its audio subsystem setup also calls sceAudioOut2MasteringInit(0), which threw. sceAudioOut2Set3DLatency accepts a latency of 2 for the system user (0xFF) and throws for any other user or latency, as the unit and range are unknown. sceAudioOut2MasteringInit accepts flags 0 and throws for other flags. There is no 3D rendering or mastering stage, so neither call changes the output; TechnicalDebt lists this under Functional and the assumed signatures under Unknown function info. The new audio_out2_latency test covers the accepted and thrown values. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "prx/libc/include/general/VabiMacros.hpp"
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <stdexcept>
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extern "C" {
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int APS5_VABI sceAudioOut2Initialize();
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int APS5_VABI sceAudioOut2Set3DLatency(int, std::uint32_t);
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int APS5_VABI sceAudioOut2MasteringInit(std::uint32_t);
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}
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static void Require(bool value, const char* message) {
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if (value) return;
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std::fprintf(stderr, "%s\n", message);
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std::abort();
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}
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template<typename TFunction>
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static bool ThrowsRuntimeError(TFunction function) {
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try {
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function();
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} catch (const std::runtime_error&) {
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return true;
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}
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return false;
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}
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namespace {
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constexpr int systemUser = 0xFF;
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constexpr int user = 0x10000000;
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void TestSet3DLatency() {
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Require(sceAudioOut2Set3DLatency(systemUser, 2) == 0, "latency 2 for the system user must be accepted");
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Require(sceAudioOut2Set3DLatency(systemUser, 2) == 0, "latency 2 must be accepted again");
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Require(ThrowsRuntimeError([] { sceAudioOut2Set3DLatency(systemUser, 1); }), "latency 1 must throw");
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Require(ThrowsRuntimeError([] { sceAudioOut2Set3DLatency(systemUser, 3); }), "latency 3 must throw");
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Require(ThrowsRuntimeError([] { sceAudioOut2Set3DLatency(user, 2); }), "a user other than the system user must throw");
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}
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void TestMasteringInit() {
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Require(sceAudioOut2MasteringInit(0) == 0, "flags 0 must be accepted");
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Require(ThrowsRuntimeError([] { sceAudioOut2MasteringInit(1); }), "flags 1 must throw");
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}
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}
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int main() {
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Require(sceAudioOut2Initialize() == 0, "initialization must succeed");
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TestSet3DLatency();
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TestMasteringInit();
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return 0;
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}
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