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LEGO Horizon Adventures imports 19 functions that no library exports and no open pull request adds, so it fails eager binding. They are declared as throwing stubs. The two libSceAjmWVorbis imports have no known name and are exported by NID from libSceAjm.native. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
544 B
C++
28 lines
544 B
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceGameLiveStreamingInitialize(size_t heap_size) {
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if (heap_size == 0) APS5_INVALID_ARG_EX;
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return 0;
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}
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int APS5_VABI sceGameLiveStreamingTerminate(void) {
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return 0;
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}
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int APS5_VABI sceGameLiveStreamingGetCurrentStatus2() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceGameLiveStreamingGetProgramInfo() {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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