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A dump is fully installed, so scePlayGoGetSupportedOptionalChunk and scePlayGoGetOptionalChunk report every optional chunk (language pack) like scePlayGoGetLanguageMask reports every language. They returned an empty bitmask, so PPSA01748 hid every text language its playgo-scenario.json lists as a chunk language, English included. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
244 lines
10 KiB
C++
244 lines
10 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <iterator>
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#include <regex>
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#include <set>
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#include <stdexcept>
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#include <string>
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// The game is fully installed on the host, so every chunk is local and nothing is pending.
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static constexpr int SCE_PLAYGO_ERROR_BAD_POINTER = static_cast<int>(0x80B2000A);
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static constexpr int SCE_PLAYGO_ERROR_BAD_HANDLE = static_cast<int>(0x80B20009);
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static constexpr int PLAYGO_HANDLE = 1;
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static constexpr int8_t PLAYGO_LOCUS_NOT_DOWNLOADED = 0;
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static constexpr int8_t PLAYGO_LOCUS_LOCAL_SLOW = 2;
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static constexpr int8_t PLAYGO_LOCUS_LOCAL_FAST = 3;
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static constexpr uint64_t PLAYGO_LANGUAGE_MASK_ALL = ~0ull;
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static constexpr uint64_t PLAYGO_OPTIONAL_CHUNK_MASK_ALL = ~0ull;
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static constexpr int32_t PLAYGO_INSTALL_SPEED_FULL = 2;
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static int32_t g_installSpeed = PLAYGO_INSTALL_SPEED_FULL;
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static constexpr int SCE_PLAYGO_ERROR_BAD_CHUNK_ID = static_cast<int>(0x80B2000C);
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static constexpr int SCE_PLAYGO_ERROR_BAD_SIZE = static_cast<int>(0x80B2000B);
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static constexpr int SCE_PLAYGO_ERROR_BAD_LOCUS = static_cast<int>(0x80B20010);
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struct ChunkTable {
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std::set<uint16_t> ids{0};
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bool defined = false;
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bool scenario = false;
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};
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static bool ReadPackageChunks(ChunkTable& table) {
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constexpr std::size_t CountOffset = 0x0A;
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std::ifstream file(ResolvePath_nid_no_patch("/app0/sce_sys/playgo-chunk.dat"), std::ios::binary);
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char header[CountOffset + sizeof(uint16_t)]{};
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if (!file) return false;
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const auto unreadable = [] { return std::runtime_error("scePlayGo: sce_sys/playgo-chunk.dat is not a chunk table this library reads (expected a plgx header with a nonzero chunk count)"); };
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if (!file.read(header, sizeof(header)) || std::memcmp(header, "plgx", 4) != 0) throw unreadable();
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uint16_t count = 0;
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std::memcpy(&count, header + CountOffset, sizeof(count));
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if (count == 0) throw unreadable();
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for (uint32_t id = 0; id < count; ++id) table.ids.insert(static_cast<uint16_t>(id));
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table.defined = true;
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return true;
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}
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static void RejectUnreadablePlayGoFiles() {
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std::error_code error;
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const std::filesystem::path directory = ResolvePath_nid_no_patch("/app0/sce_sys");
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for (const auto& entry : std::filesystem::directory_iterator(directory, error)) {
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const auto name = entry.path().filename().string();
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if (name.rfind("playgo-", 0) == 0)
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throw std::runtime_error("scePlayGo: sce_sys/" + name + " is present but no chunk table (playgo-chunk.dat) or scenario file (playgo-scenario.json) is, so the chunk ids are unknown");
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}
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}
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static const ChunkTable& Chunks() {
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static const ChunkTable chunks = [] {
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ChunkTable table;
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std::ifstream file(ResolvePath_nid_no_patch("/app0/playgo-chunkdefs.xml"));
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if (!file) {
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if (ReadPackageChunks(table)) return table;
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table.scenario = std::ifstream(ResolvePath_nid_no_patch("/app0/sce_sys/playgo-scenario.json")).good();
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if (!table.scenario) RejectUnreadablePlayGoFiles();
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return table;
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}
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table.defined = true;
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auto& result = table.ids;
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const std::string text((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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static const std::regex chunk(R"re(<chunk\s+id="(\d+)")re");
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for (auto it = std::sregex_iterator(text.begin(), text.end(), chunk); it != std::sregex_iterator(); ++it)
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result.insert(static_cast<uint16_t>(std::stoul((*it)[1].str())));
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static const std::regex defaultChunk(R"re(default_chunk="(\d+)")re");
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std::smatch match;
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if (std::regex_search(text, match, defaultChunk)) {
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const auto last = std::stoul(match[1].str());
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for (unsigned long id = 0; id <= last && id <= 0xFFFF; ++id) result.insert(static_cast<uint16_t>(id));
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}
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return table;
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}();
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return chunks;
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}
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static bool IsKnownChunk(uint16_t id) {
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const auto& chunks = Chunks();
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if (chunks.defined) return chunks.ids.contains(id);
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if (chunks.scenario || id == 0) return true;
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throw std::runtime_error("scePlayGo: sce_sys/playgo-chunk.dat and sce_sys/playgo-scenario.json are missing, so chunk ID " + std::to_string(id) + " cannot be checked");
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}
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static int ValidateChunks(const uint16_t* chunk_ids, uint32_t number_of_entries) {
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if (!chunk_ids) return SCE_PLAYGO_ERROR_BAD_POINTER;
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if (number_of_entries == 0) return SCE_PLAYGO_ERROR_BAD_SIZE;
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for (uint32_t index = 0; index < number_of_entries; ++index)
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if (!IsKnownChunk(chunk_ids[index])) return SCE_PLAYGO_ERROR_BAD_CHUNK_ID;
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return 0;
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}
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extern "C" {
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int APS5_VABI scePlayGoClose(int handle) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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return 0;
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}
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int APS5_VABI scePlayGoGetChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_entries) return SCE_PLAYGO_ERROR_BAD_POINTER;
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const auto& valid = Chunks().ids;
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if (!out_chunk_id_list) {
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*out_entries = static_cast<uint32_t>(valid.size());
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return 0;
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}
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uint32_t written = 0;
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for (const auto id : valid) {
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if (written == number_of_entries) break;
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out_chunk_id_list[written++] = id;
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}
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*out_entries = written;
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return 0;
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}
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int APS5_VABI scePlayGoGetEta(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int64_t* out_eta) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_eta) return SCE_PLAYGO_ERROR_BAD_POINTER;
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if (const int error = ValidateChunks(chunk_ids, number_of_entries)) return error;
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*out_eta = 0;
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return 0;
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}
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int APS5_VABI scePlayGoGetInstallChunkId(int handle, uint16_t* out_chunk_id_list, uint32_t number_of_entries, uint32_t* out_entries) {
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return scePlayGoGetChunkId(handle, out_chunk_id_list, number_of_entries, out_entries);
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}
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int APS5_VABI scePlayGoGetInstallSpeed(int handle, int32_t* out_speed) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_speed) return SCE_PLAYGO_ERROR_BAD_POINTER;
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*out_speed = g_installSpeed;
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return 0;
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}
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int APS5_VABI scePlayGoGetLanguageMask(int handle, uint64_t* out_language_mask) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_language_mask) return SCE_PLAYGO_ERROR_BAD_POINTER;
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*out_language_mask = PLAYGO_LANGUAGE_MASK_ALL;
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return 0;
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}
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int APS5_VABI scePlayGoGetLocus(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t* out_loci) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_loci) return SCE_PLAYGO_ERROR_BAD_POINTER;
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if (const int error = ValidateChunks(chunk_ids, number_of_entries)) return error;
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for (uint32_t index = 0; index < number_of_entries; ++index) out_loci[index] = PLAYGO_LOCUS_LOCAL_FAST;
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return 0;
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}
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int APS5_VABI scePlayGoGetOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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(void)type;
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if (!option) return SCE_PLAYGO_ERROR_BAD_POINTER;
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option->bitmask = PLAYGO_OPTIONAL_CHUNK_MASK_ALL;
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return 0;
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}
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int APS5_VABI scePlayGoGetProgress(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, PlayGoProgress* out_progress) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!out_progress) return SCE_PLAYGO_ERROR_BAD_POINTER;
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if (const int error = ValidateChunks(chunk_ids, number_of_entries)) return error;
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out_progress->progress_size = 1;
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out_progress->total_size = 1;
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return 0;
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}
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int APS5_VABI scePlayGoGetSupportedOptionalChunk(int handle, int32_t type, PlayGoOptionalChunk* option) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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(void)type;
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if (!option) return SCE_PLAYGO_ERROR_BAD_POINTER;
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option->bitmask = PLAYGO_OPTIONAL_CHUNK_MASK_ALL;
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return 0;
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}
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int APS5_VABI scePlayGoGetToDoList(int handle, PlayGoToDo* out_todo_list, uint32_t number_of_entries, uint32_t* out_entries) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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(void)out_todo_list;
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(void)number_of_entries;
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if (!out_entries) return SCE_PLAYGO_ERROR_BAD_POINTER;
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*out_entries = 0;
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return 0;
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}
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int APS5_VABI scePlayGoInitialize(const PlayGoInitParams* init) {
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if (!init) return SCE_PLAYGO_ERROR_BAD_POINTER;
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return 0;
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}
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int APS5_VABI scePlayGoOpen(int* out_handle, const void* param) {
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(void)param;
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if (!out_handle) return SCE_PLAYGO_ERROR_BAD_POINTER;
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*out_handle = PLAYGO_HANDLE;
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return 0;
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}
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int APS5_VABI scePlayGoPrefetch(int handle, const uint16_t* chunk_ids, uint32_t number_of_entries, int8_t minimum_locus) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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(void)minimum_locus;
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return ValidateChunks(chunk_ids, number_of_entries);
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}
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int APS5_VABI scePlayGoPrefetchOptionalChunk(int handle, int32_t type, const PlayGoOptionalChunk* option) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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(void)type;
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(void)option;
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return 0;
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}
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int APS5_VABI scePlayGoSetInstallSpeed(int handle, int32_t speed) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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g_installSpeed = speed;
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return 0;
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}
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int APS5_VABI scePlayGoSetToDoList(int handle, const PlayGoToDo* todo_list, uint32_t number_of_entries) {
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if (handle != PLAYGO_HANDLE) return SCE_PLAYGO_ERROR_BAD_HANDLE;
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if (!todo_list) return SCE_PLAYGO_ERROR_BAD_POINTER;
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if (number_of_entries == 0) return SCE_PLAYGO_ERROR_BAD_SIZE;
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for (uint32_t index = 0; index < number_of_entries; ++index) {
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if (!IsKnownChunk(todo_list[index].chunk_id)) return SCE_PLAYGO_ERROR_BAD_CHUNK_ID;
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const int8_t locus = todo_list[index].locus;
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if (locus != PLAYGO_LOCUS_NOT_DOWNLOADED && locus != PLAYGO_LOCUS_LOCAL_SLOW && locus != PLAYGO_LOCUS_LOCAL_FAST) return SCE_PLAYGO_ERROR_BAD_LOCUS;
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}
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return 0;
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}
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int APS5_VABI scePlayGoTerminate(void) {
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return 0;
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}
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}
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