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AnyPS5/docs/dev
thuanquangandClaude Opus 5.5 3a4d3bb35e fix(shader): flush v_cvt_pkrtz_f16_f32 and v_pack_b32_f16 f16 denormals
Both ignored the FLOAT_MODE f16 denormal field. On RDNA2 (gfx1031)
v_cvt_pkrtz_f16_f32 flushes each denormal half result to its signed zero
when bit 7 of FLOAT_MODE is clear, and v_pack_b32_f16 flushes each
denormal half input when bit 6 is clear. Modes that keep them and
shaders without a known float mode are translated as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:24:16 +07:00
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