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AnyPS5/docs/dev
Romans Pokrovskis 44c4b3f8bf fix(agc): admit inactive covered-centroid mode
Admit PA_SC_AA_CONFIG bit29 only without active perspective or linear centroid inputs, or with a skipped pixel program. Active/unspecified centroid inputs and unrelated AA fields remain refused. Source: pinned PS5_Mesa 0b2d6d1a GFX10.3 schema/RADV producer; existing ENA/ADDR intersection. Console covered-centroid interpolation remains unmeasured.

Full build/all 124 runtime libraries, conventions and registration pass. Final Windows suite: 965 pass, zero fail, seven skips of 972. Isolated state test passes 20 repeats and fails 5/5 with main State.cpp; four guard mutants fail 5/5 each. Original two title register captures reproduce the main refusal and pass this check with candidate, five times each. NVIDIA relevant groups pass; AMD draw-cache failure also occurs on unchanged main and is reported in issue4435.

AI-assisted: Codex.
2026-10-13 15:34:41 +03:00
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