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A converted game fails at launch on the first system function that no built library exports, one function per run. tools/import_audit.py reads the registry written by relinker --registry and classifies every imported NID in one pass: - implemented: a built library exports it - stub: exported, but the whole function calls NotImplemented_nid_no_patch - absent: no built library exports it, so the loader fails - module: the import names a file the title ships itself Exports are read from the built .prx files (ELF dynsym and PE export table), the same view the loader has. Stubs come from the source tree through tools/progress.py, and NIDs through tools/nid_names.py. The report also lists needed libraries without a file and imports found only in a different library than the one they name. --names adds names from an aerolib.csv file and never downloads one; --json writes the full result stamped with the repository commit. The test builds ELF and PE libraries byte by byte, checks that every reference lands in exactly one class, and pins the NID of sceMsgDialogProgressBarSetValue (wTpfglkmv34) as an external anchor. Registered in CTest as import_audit.