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MoltenVK reports VK_KHR_fragment_shader_barycentric, but its SPIR-V to MSL step rejects the PerVertexKHR decoration that the barycentric path uses, so every pixel shader on that path fails to compile into a pipeline. Treat the feature as unavailable when the driver is MoltenVK, so the no-barycentric path is used. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>