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AnyPS5/docs/dev
AlexandClaude Sonnet 5.5 54d4024c2b fix(shader): keep f32 subnormals in v_ldexp_f32 when denormals are kept
With the f32 denormal field of FLOAT_MODE set to keep, v_ldexp_f32
flushed subnormal inputs and results to zero. Keep subnormal inputs and
round a result that lands in the subnormal range in the f32 round mode
of FLOAT_MODE. An overflow follows the round mode as well, with or
without denormals kept: the largest finite value instead of infinity
when the mode rounds that sign toward zero. This matches RDNA2
(gfx1036) on 2163 rows in each round mode. Denormal modes 1 and 2 now
throw.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 02:36:48 -04:00
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