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AnyPS5/core/relinker/io/include/io/NativePath.hpp
T
aplatogg b74774f713 fix(relinker): support non-ASCII input paths on Windows
The MinGW CRT delivers argv to main as ANSI code page bytes, and every narrow string became a filesystem path through the same code page, so a game in a directory with characters outside the code page failed to open (#2692). Read the command line as Unicode (wmain via -municode), keep paths as UTF-8 strings, convert at the filesystem boundaries through Io::NativePath and Io::Utf8Path, and run the --autorun output through CreateProcessW.

(cherry picked from commit 30a5181f8a)
2026-10-10 17:22:07 +00:00

15 lines
237 B
C++

#ifndef IO_NATIVEPATH_HPP
#define IO_NATIVEPATH_HPP
#include <filesystem>
#include <string>
namespace Io {
std::filesystem::path NativePath(const std::string& path);
std::string Utf8Path(const std::filesystem::path& path);
}
#endif