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2.8 KiB
2.8 KiB
libSceNpWebApi2 technical debt
Silent stubs
- sceNpWebApi2SetRequestTimeout (libSceNpWebApi2) - the
(request id, timeout)signature follows shadPS4. Pinball FX (PPSA08755) calls it while its main menu loads. It succeeds for any request id and stores nothing: no request reaches a service, assceNpWebApi2SendRequestfails withUNAVAILABLEat once, so no timeout can expire. shadPS4 returnsLIB_CONTEXT_NOT_FOUND,USER_CONTEXT_NOT_FOUNDorREQUEST_NOT_FOUNDfor an id it does not know; this library keeps no context or request table (sceNpWebApi2CreateRequesthands out counter values, andsceNpWebApi2AbortRequest,sceNpWebApi2AddHttpRequestHeaderandsceNpWebApi2DeleteRequestalso accept any id), so those errors are not reported until the request functions track their ids together
Unknown function info
- sceNpWebApi2PushEventAbortHandle (libSceNpWebApi2, NID
1OLgvahaSco) - the two signed 32-bit handle arguments and return type follow shadPS4 (PS4); the PS5 signature and abort behavior are unverified. PPSA01736 imports it. An unknown library context throws, as insceNpWebApi2PushEventSetHandleTimeout. The handle is not checked and nothing is aborted, as push event handles are not tracked and nothing waits on a handle offline - sceNpWebApi2GetMemoryPoolStats (libSceNpWebApi2) - imported by PPSA21703's Unity PSN plugin. The signature
(int libCtxId, stats*)and the layout of the Http2 statistics above (measured on a PS5 for Http2, Ssl and Net) are assumed for this library, not measured. The pool size is the one given tosceNpWebApi2Initialize, and the peak and current use are 0. The error codes are unknown, so a null output or an unknown context throws - sceNpWebApi2PushEventSetHandleTimeout (libSceNpWebApi2) - imported by PPSA01317, which fails to load without it. The signature
(int libCtxId, int handleId, uint32_t timeout)followssceNpWebApiSetHandleTimeoutof the PS4 libSceNpWebApi in shadPS4 and is unverified on the PS5. An unknown library context throws, as insceNpWebApi2GetMemoryPoolStats, since its error code is unknown. The handle is not checked, as push event handles are not tracked (sceNpWebApi2PushEventDeleteHandleaccepts any handle), and the timeout is not kept, as nothing waits on a handle offline