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sceMoveOpen returned a new handle for any user, type and index, although the console's result for a user other than the initial user and for a type and index that are already open is not known. Both now throw, as libSceHmd2 does for another user. Record which shadPS4 behaviour the handle and open checks add to. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Arbzg9c2DA4DEFKVSvRgYv
1.6 KiB
1.6 KiB
libSceMove technical debt
Silent stubs
- libSceMove implements only the no-controller path: initialization and termination succeed,
sceMoveOpenreturns a new handle,sceMoveCloseandsceMoveResetLightSpheresucceed for an open handle, and the device info, state, extension port, vibration andsceMoveSetLightSpherecalls return 1 (no controller connected) and write nothing
Unknown function info
- libSceMove (libSceMove) - behaviour, error codes and the handle values (
0x30B0100, then every0x100) follow shadPS4 (PS4), which checks no handle or open arguments; none is measured on a PS5. Signatures follow Orbital, exceptsceMoveGetExtensionPortInfo, which follows shadPS4. BeforesceMoveInitand aftersceMoveTermevery other call returnsNOT_INIT(0x80EE0001); a null output or a negative timestamp returnsINVALID_ARG(0x80EE0003). Closes when: measured on a PS5 - libSceMove (libSceMove) - a handle that was never opened, is closed or was opened before
sceMoveTermthrows: the console'sINVALID_HANDLE(0x80EE0004) result and its order againstINVALID_ARGare not known.sceMoveOpenthrows for a user other than the initial user and for a type and index that are already open, whose console results are not known, and accepts any type and index. Closes when: measured on a PS5