Files
AnyPS5/docs/dev
thibautandClaude Opus 5.5 696d1660c1 feat(agc): storage image access to depth planes through 2D array views
A 2D array storage view of a depth plane from slice 0 threw. It now gets
a storage image over all its slices: each slice with a depth surface at
the plane's address plus a whole depth slice per layer is copied from
that surface before every use and back after the work; the other slices
hold guest memory like any storage image. Cubes, stencil arrays, later
base slices and layer pitches other than the depth slice size still
throw.

GTA V (PPSA04264) stops at compute shader 0x242d4a200 on a 5-slice R32
Z_64KB_X array over its shadow depth surfaces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
2026-10-13 23:38:51 +02:00
..