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sceImeDialogInit wrote "Slayer" into an empty text buffer and the dialog finished on the second status poll, so a title never got text from the user: ProsperoRadio's search typed "Slayer" by itself and found no station. The dialog now runs until the user answers on the host keyboard, the way #4756 made sceImeOpen's panel-less IME take it. While no IME panel is open, libSceIme hands the game window's text and editing keys to a sink that the dialog registers. Typing edits the text up to maxTextLength without splitting a surrogate pair, Enter writes it to the title's buffer and finishes with end status 0, and Escape finishes with 1. Abort still finishes with 2. A second Init reports busy, and a null parameter or buffer or a maximum length outside 1 to 2048 is refused, as in shadPS4. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.7 KiB
1.7 KiB
libSceImeDialog technical debt
Silent stubs
- sceImeDialogInit (libSceImeDialog) shows no dialog: the text is typed on the host keyboard, which ImeTextInput forwards from the game window through libSceIme while no IME panel is open. Text, Backspace, Delete, Left, Right, Home and End edit the text, Enter accepts it (end status 0) and Escape cancels (end status 1). The controller cannot type, the title, placeholder, type and options are not shown or applied, and line breaks cannot be typed. While the dialog runs, key presses do not reach the keyboard-to-pad bindings of PadInput
Unknown function info
- sceImeDialogInit, sceImeDialogGetStatus, sceImeDialogGetResult, sceImeDialogAbort, sceImeDialogTerm (libSceImeDialog) - the statuses (none 0, running 1, finished 2), the end statuses (ok 0, user canceled 1, aborted 2) and the errors of
sceImeDialogInitfor an open dialog (0x80bc0001), a null parameter (0x80bc0031), a maximum text length outside 1 to 2048 (0x80bc0016) and a null text buffer (0x80bc0017) follow shadPS4; none is measured on a PS5. A result, abort or term on a dialog that is not finished, running or open returns0x80bc0002, where shadPS4 returns0x80bc0105to0x80bc0107, andsceImeDialogTermalso closes a running dialog, which shadPS4 refuses. The text reaches the title's buffer only when Enter accepts it