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6.3 KiB
6.3 KiB
libSceNet technical debt
Unknown function info
- PPSA01530 and PPSA13356 imports declared without parameters, signatures unknown, added without an implementation because the titles fail to load without them: sceNetShowIfconfig (libSceNet) and scePadUnknown_n3kSX62fgNo (libScePad), whose real name is unknown. _sceUltWaitingQueueResourcePoolCreate, _sceUltSemaphoreCreate, _sceUltMutexOptParamInitialize, _sceUltMutexCreate, _sceUltQueueDataResourcePoolCreate and _sceUltQueueCreate (libSceUlt) forward to the exports without the underscore; that their argument lists match is inferred from the other underscore Ult exports, not measured.
- sceHttp2GetMemoryPoolStats, sceSslGetMemoryPoolStats, sceNetGetMemoryPoolStats (libSceHttp2, libSceSsl, libSceNet) - the signatures
(int id, stats*), the layouts (pool size, peak and current use, and for Http2 and Ssl a 32-bit reserved field) and the error codes were measured on a PS5 (firmware 13.60). The pool size is the one given at init or pool creation. Http2 and Net allocate nothing from these pools. Ssl counts its certificate backend allocations and returned data against its pool; C++ bookkeeping is outside that budget. All three initially report zero use, where the console already reports 0x15C0 bytes for Ssl, 0x1640 for Http2 and 4 for a Net pool. Ssl's allocation sizes and peak usage do not reproduce the console allocator - sceNetShowNetstat (libSceNet) - imported by PPSA11386 and not called during its start-up; unknown signature, declared without parameters
Functional
- sceNetConnect to AF_UNSPEC (libSceNet) dissolves a datagram association as FreeBSD 11.4's
udp_disconnect()does, which resets the local address to the wildcard address and keeps the port. On Linux a socket bound to an explicit port keeps its local address as well (127.0.0.1:<port>stays127.0.0.1:<port>), because a bound socket cannot be bound again; one bound to port 0 is bound again to the wildcard address with the port it had - sceNetSetsockopt (libSceNet) sets
SO_RCVTIMEOandSO_SNDTIMEOas the host socket's timeouts. On Windows a receive or send on a stream socket that times out fails withETIMEDOUT, where FreeBSD returnsEAGAINor the partial count: Winsock leaves the connection in an indeterminate state after a timeout and reports no partial count (SOL_SOCKET options), so FreeBSD's behaviour needs the timeout waited for without the host option. A receive on a datagram socket that times out fails withEAGAIN - sceNetGetsockopt (libSceNet) reads
SO_ERRORfrom the host socket. Winsock does not clear a socket's pending error when it is read, so on Windows the library reports a pending error once and shows it again only after a newsceNetConnect; a second failure with the same code on the same socket without asceNetConnectin between would be hidden. - sceNetSendmsg and sceNetRecvmsg (libSceNet) copy the scatter/gather list through one host buffer and accept only the flags
sceNetSend/sceNetRecvaccept. Sending control data throws; a receive never returns control data (msg_controllen0), since no socket option that queues it is supported - MSG_DONTWAIT (libSceNet) in
sceNetSend,sceNetSendto,sceNetRecv,sceNetRecvfrom,sceNetRecvmsgandsceNetSendmsgmakes that one call non-blocking through the host'sMSG_DONTWAIT, as FreeBSD 11.4'ssoreceive_genericreturnsEWOULDBLOCKfor it (sys/kern/uipc_socket.c); the value0x80is FreeBSD's (sys/sys/socket.h) and shadPS4's. Winsock has no per-call non-blocking flag, so on Windows these calls still fail withEOPNOTSUPPfor it - sceNetResolverAbort and sceNetResolverStartNtoaMultipleRecords (libSceNet) follow shadPS4 (net.cpp, net_resolver.cpp); the
(int rid, int flags)signature of the abort also matches SharpProspero. Unverified on hardware. Lookups run synchronously over the host resolver, which cannot be interrupted: an abort while a lookup runs on another thread returns at once, and that lookup fails withEINTRwithout writing its output only when the host call returns; the abort flags are then ignored, as shadPS4 does for a running lookup. With nothing running, abort flag 1 (NTOA preservation) or 2 (ATON preservation) makes the nextsceNetResolverStartNtoa*orsceNetResolverStartAtoncall on that resolver fail withEINTR, reported bysceNetResolverGetError, after its arguments are checked. Unlike shadPS4, which ignores them, other abort flag bits throw, andsceNetResolverStartNtoaMultipleRecordsthrows for any flag, including async (1) and 0x10000 (IP address literals disabled), assceNetResolverStartNtoaMultipleRecordsExdoes - sceNetResolverStartNtoa6 (libSceNet) resolves a host name to its first IPv6 address through the host resolver (
getaddrinfowithAF_INET6) and writes the 16-byte address; the(rid, hostname, addr, timeout, retry, flags)signature followssceNetResolverStartNtoa. A name with no IPv6 address fails withRESOLVER_ENODNS(0x804101E1) like a failed lookup; whether the console returns IPv4-mapped addresses instead is not verified. Timeout and retry are ignored as insceNetResolverStartNtoa, and any nonzero flags throw because their meaning for this call is not known. Unverified on hardware.