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Gran Turismo 7 (PPSA01317) fails to load on unresolved imports and on two needed libraries that AnyPS5 does not build (#4782). - sceAppContentDownloadDataFormat empties /download0, as sceAppContentTemporaryDataFormat does for /temp0. - sceNpAuthSetTimeout returns REQUEST_NOT_FOUND for an unknown request like the other request calls, and OK otherwise; no request reaches the network the timeouts would bound. - sceNpWebApi2PushEventSetHandleTimeout throws for an unknown library context, like sceNpWebApi2GetMemoryPoolStats, and returns OK otherwise; push event handles are not tracked and nothing waits on one offline. - sceSslDisableVerifyOption, sceSslGetAlpnSelected, sceSslSetAlpn, sceSslSetMinSslVersion, sceAudioOutDeviceIdOpen and the unnamed libScePsml NIDs xNZM9Y5lf-M and lcZD9tJraAw are declared without parameters and throw; their signatures are unknown. - libSceUsbStorage and libSceUsbStorageDialog exist with no exports, like libSceXml: the title lists both as needed but imports nothing from them. Each assumption is recorded in the library's technical debt file. Co-authored-by: dawid-swiecicki <8942606+dawid-swiecicki@users.noreply.github.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2.1 KiB
2.1 KiB
libSceNpAuth technical debt
Unknown function info
- sceNpAuthGetAuthorizedAppCode (libSceNpAuth) - declared without parameters and returns
SCE_NP_ERROR_SIGNED_OUTwithout reading them, as there is no PSN sign-in; the request parameter and code output are not known. Minecraft (PPSA17221) imports it, fails to load without it, and after its sign-in dialog treats the signed-out code as offline play. - sceNpAuthAbortRequest, sceNpAuthGetAuthorizationCodeV3, sceNpAuthGetIdTokenV3, sceNpAuthPollAsync, sceNpAuthWaitAsync (libSceNpAuth) - request tracking,
ORBIS_NP_AUTH_ERROR_REQUEST_NOT_FOUND(0x80550306) on unknown request IDs,ORBIS_NP_AUTH_ERROR_INVALID_ID(0x80550307) on non-async or unprocessed requests in Poll/Wait,ORBIS_NP_AUTH_ERROR_INVALID_ARGUMENT(0x80550301) on null arguments and repeated calls on completed requests, andORBIS_NP_AUTH_ERROR_ABORTED(0x80550304) after an abort follow shadPS4 (PS4); async requests return OK and deferSCE_NP_ERROR_SIGNED_OUTtosceNpAuthPollAsync/sceNpAuthWaitAsyncwhile sync requests fail immediately; PlayStation Network is not contacted. The parametersizefields are not checked (ORBIS_NP_AUTH_ERROR_INVALID_SIZE, structure layouts unknown), the request table has no limit (ORBIS_NP_AUTH_ERROR_REQUEST_MAX), and console behavior on PS5 is unverified - sceNpAuthSetTimeout (libSceNpAuth) - imported by PPSA01317, which fails to load without it. The signature
(reqId, resolveRetry, resolveTimeout, connTimeout, sendTimeout, recvTimeout)follows shadPS4 (PS4), which only stubs it. An unknown request ID returnsORBIS_NP_AUTH_ERROR_REQUEST_NOT_FOUNDlike the other request calls; otherwise it returns OK and keeps nothing, as no request reaches the network the timeouts would bound. Argument checks of the console are unverified