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AnyPS5/docs/dev
Gjon Gojcevic 7ee6e4af20 fix(shader): load the PERSP_SAMPLE and LINEAR_SAMPLE I/J pairs
The pixel entry prologue filled only the center and centroid pairs, so a
shader interpolating through a sample pair read I = J = 0 and every
attribute came out as its P0. Give the sample pairs their SPI_PS_INPUT_ADDR
VGPRs, fill them with the barycentrics of their kind, and classify
attributes read through LINEAR_SAMPLE as NoPerspective for host
interpolation.
2026-10-12 18:05:53 -04:00
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