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PPSA07411 (Resident Evil 4) fails to load without these imports that no library exports. Their signatures are unknown, so they are declared without parameters and throw until they are implemented. Adds one test and a TechnicalDebt entry. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include <cstdint>
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#include "SceTypes.hpp"
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#include "HitLog.hpp"
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#include "prx/libc/include/General.hpp"
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namespace {
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constexpr int kErrInvalidAddress = static_cast<int>(0x80BC0031u);
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constexpr int kErrInvalidUserId = static_cast<int>(0x80BC0010u);
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} // namespace
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extern "C" {
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int APS5_VABI sceConvertKeycodeGetImeKeyboardType(int32_t userId, uint32_t* type) {
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if (type == nullptr) return kErrInvalidAddress;
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if (userId < 0) return kErrInvalidUserId;
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*type = 0;
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return 0;
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}
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int APS5_VABI sceConvertKeycodeGetVirtualKeycode(std::uint64_t a0, std::uint64_t a1, std::uint64_t a2, std::uint64_t a3) {
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APS5_HIT("CONVERTKEYCODE", "sceConvertKeycodeGetVirtualKeycode args 0x%llx 0x%llx 0x%llx 0x%llx -> error (signature unknown)",
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static_cast<unsigned long long>(a0), static_cast<unsigned long long>(a1), static_cast<unsigned long long>(a2), static_cast<unsigned long long>(a3));
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return kErrInvalidAddress;
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}
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int APS5_VABI sceConvertKeycodeGetCharacterFromKeyboardData(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceConvertKeycodeGetCharacter(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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