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https://github.com/boykopovar/AnyPS5.git
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scePlayerInvitationDialogGetResult makes the common dialog checks of sceWebBrowserDialogGetResult: NOT_INITIALIZED before the dialog is initialized, ARG_NULL for a null result and NOT_FINISHED until the dialog finishes. The dialog shows no UI and sends no invitation, so the finished dialog reports USER_CANCELED with error code 0. The 40-byte result layout (error code, result, 32 reserved bytes) is taken from SharpProspero. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
#include "prx/libScePlayerInvitationDialog/libScePlayerInvitationDialog.h"
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#include <mutex>
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#include "prx/libc/include/General.hpp"
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#include "prx/libc/include/general/LogMacros.hpp"
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namespace {
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constexpr std::int32_t COMMON_DIALOG_RESULT_USER_CANCELED = 1;
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constexpr auto COMMON_DIALOG_ERROR_NOT_INITIALIZED = static_cast<std::int32_t>(0x80B80003u);
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constexpr auto COMMON_DIALOG_ERROR_NOT_FINISHED = static_cast<std::int32_t>(0x80B80005u);
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constexpr auto COMMON_DIALOG_ERROR_ARG_NULL = static_cast<std::int32_t>(0x80B8000Du);
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std::mutex g_dialog_mutex;
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PlayerInvitationDialogStatus g_dialog_status = PlayerInvitationDialogStatus::None;
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std::int32_t status() {
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return static_cast<std::int32_t>(g_dialog_status);
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}
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}
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extern "C" {
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std::int32_t APS5_VABI scePlayerInvitationDialogInitialize(void) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("status=%d", status());
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if (g_dialog_status == PlayerInvitationDialogStatus::None) {
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g_dialog_status = PlayerInvitationDialogStatus::Initialized;
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}
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return 0;
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogOpen(const ScePlayerInvitationDialogParam* param) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("param=%p status=%d", static_cast<const void*>(param), status());
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if (g_dialog_status == PlayerInvitationDialogStatus::None) {
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g_dialog_status = PlayerInvitationDialogStatus::Initialized;
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}
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g_dialog_status = PlayerInvitationDialogStatus::Running;
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return 0;
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogUpdateStatus(void) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("status=%d", status());
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if (g_dialog_status == PlayerInvitationDialogStatus::Running) {
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g_dialog_status = PlayerInvitationDialogStatus::Finished;
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}
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return status();
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogGetStatus(void) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("status=%d", status());
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return status();
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogClose(void) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("status=%d", status());
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if (g_dialog_status == PlayerInvitationDialogStatus::Running) {
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g_dialog_status = PlayerInvitationDialogStatus::Finished;
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}
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return 0;
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogTerminate(void) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("status=%d", status());
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g_dialog_status = PlayerInvitationDialogStatus::None;
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return 0;
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}
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std::int32_t APS5_VABI scePlayerInvitationDialogGetResult(ScePlayerInvitationDialogResult* result) {
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std::lock_guard lock(g_dialog_mutex);
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APS5_LOG_OUT("result=%p status=%d", static_cast<void*>(result), status());
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if (g_dialog_status == PlayerInvitationDialogStatus::None) return COMMON_DIALOG_ERROR_NOT_INITIALIZED;
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if (result == nullptr) return COMMON_DIALOG_ERROR_ARG_NULL;
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if (g_dialog_status != PlayerInvitationDialogStatus::Finished) return COMMON_DIALOG_ERROR_NOT_FINISHED;
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*result = ScePlayerInvitationDialogResult{};
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result->result = COMMON_DIALOG_RESULT_USER_CANCELED;
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return 0;
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}
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}
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